Fare enough, though I'd be interested to know about combat sinse they do claime to have blind players who engage in it but don't have any infomation about this at all, and as I said the system id strike me as an interesting one and not the usual hacknslash, it's just as with most muds a question of the speed of text reading.

Sometimes I actually wish muds could stop with the real time combat, or at least slow the rounds downto give people time to read the text, which I know is sort of against the point of muds but you know what i mean :D.

Beware the grue!

Dark.
----- Original Message ----- From: "Shannon Dyer" <solsticesin...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, July 06, 2015 4:12 PM
Subject: Re: [Audyssey] Does anyone play Avalon mud?


I’m not sure about combat. I chose to become a druid, which is a nonviolent guild. I can’t even pick up a weapon.

Shannon
On Jul 5, 2015, at 2:10 PM, dark <d...@xgam.org> wrote:

hi Shannon.

One thing I do wonder about if there is no screen reader low spam mode is how combat works, sinse the system sounded interesting but text intensive, and personally I'm not overly keen on having my voice at stupid speed (sinse I always want the atmosphere of a mud).

Unfortunatelyk, if there are no screen reader adaptations I can't countenance giving the thing a place on audiogames.net, but that doesn't mean it might not be fun either way, the writeups on the world and guidls and quests and things to do certainly got my attention.

All the best,

dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream. ----- Original Message ----- From: "Shannon Dyer" <solsticesin...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, July 05, 2015 6:40 PM
Subject: Re: [Audyssey] Does anyone play Avalon mud?


I like Avalon a lot. I’ve not known of any screen reader specific settings. Navigating the areas can be difficult, since the map is not accessible, but if you keep a file of directions to certain places, that works well.

There are a wide variety of professions to choose from. It’s pretty RP intensive. Questing is a big part of the MUD, as it’s one major way to gain experience.

Let me know if you have any other questions.

Shannon
On Jul 5, 2015, at 12:58 PM, dark <d...@xgam.org> wrote:

Hi.

I've been investigating muds that need to have db entries (I just put one up for flux world today), ie, muds that offer some sort of screen reader mode with low spam, ascii map alternatives etc, plus of course dipping my toe into muds is always fun.

One game I keep seeingkicking around is Avalon mud.

it has some great writeups that actually sound my sort of thing, lots of exploring and a combat system that sounds very different indeed, however I do wonder about some things, and also while someone was on the audiogames.net forum last year he was a little none specific if the game had any adaptations in and of itself for screen readers, indeed the only mention I can see of anything screen reader related on site is a listing for mushclient as a compatible client for Jaws. So, does the game have some screen reader settings? and also, if anyone is playing, what is it like?

I particualrly am interested sinse the game is at least semi commercial. That is new players start free, but at some point after completing novice training a newbie has to either get sponsorship from either an existing in game organization, such as a city or guild (which apparently most do), or pay a monthly fee of 7.50 usd a month.

So, what is the game like?

All the best,

Dark.
There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream.
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