Hi Tom.
Well yes Q9 has the fairly standard environments, weapons and gameplay, but
as I said it's the design here that matters. This is actually why I'd be
interested if one of our more established and experienced developers worked
on some sort of side scroller sinse funnily enough while a few have been
developed I've not seen any quite as well put together as Q9 for quite some
time.
Adventure at C: for example has a lot of good points, the rpg stats system
and mod creation of new levels not the leased, not to mention challenges
etc, but there are still portions that turn into a button masher.
About Psycho strike I don't know, though various other attempts like
Battlezone or scrolling battles have been rather rough around the edges I
think mostly because people assume that creating enemies everywhere and
having the player hammer the buttons is what makes a good game rather than
messing with the enemy properties.
Adventure to fate Project Alpha is extremely atmospheric and has some
interesting challenges, but is fundamentally a very different game from
something like Q9, closer to a side scroller adventure title, and while
combat is very very quick in the birsts it occurs, it's the story and
obstacles that make the difference.
Angel gift is nothing short of amazing! from it's sound design to it's
intelligent enemies, but it's fundamentally a short game, and given the
massive and epic amount of sound work I'm not really surprised.
So, oddly enough generic as Q9 is, it's been a hell of a long time sinse
someone made something like it, much less something very very well
designed, indeed the only game we've had that I can really compare it to is
Superliam, and of course a game that has maze elements with going up and
down on ladders etc the way Deathmatch project alpha currently does and the
way the various montizuma games did is still in short supply side scroller
wise.
All the best,
Dark.
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