well its bad marketing. Q9 is not worth $200.

follow me on twitter @joshknnd1982

On 8/9/2015 8:29 PM, Thomas Ward wrote:
Hi Shaun,

That's a bit obvious. No one is complaining about Q9 but the way the
transfer was handled and the way Brian Hartgen has decided to
distribute the game now that he has it.

The point in my message you responded to is that if people don't like
the new distribution policy that the game could be cloned, a new
version developed, without the Leasey and Jaws restrictions. Obviously
the clone would not be the same as the original due to copyrights
but something very similar could be developed if that were something
someone wanted to do. I'm not sure I like the game quite that much to
rewrite it myself though.

A lot of the elements in Q9 are pretty generic. We have a forest
level, cave level, mountain level, and so forth. The enemies are
gorillas, bats, rhinos, leopards, and wolves. Weapons are mainly a
club and a slingshot. Point being that stuff is so common and generic
that it is not copyrightable. The only things that are copyrightable
is the sounds, music, and the little alien Q9 himself. If we created a
game using a caveman doing the same things the game play could be
identical to Q9 and not be considered copyright infringement. Make
sense?



On 8/8/15, Shaun Everiss <sm.ever...@gmail.com> wrote:
Heck I don't think q9 was the issue.
for its time q9 rocked.
I don't know if I'd buy q9 again or a game like it.
I think the issue tom was more how it was sold and who got it.
In this case a restricted platform which is what is getting people in a
hustle about is the big thing.
I don't think people care that its sold but to someone that needs jaws
and well has a package which is quite expensive and way over the
origional game price is the problem and that it happened in a sudden
fashion.
I think I have covered all bases.
oh the archive for kitchensinc is now up and ready to rock.
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