I think we already have a Mario?

-----Ursprungligt meddelande-----
Från: Gamers [mailto:gamers-boun...@audyssey.org] För Josh K
Skickat: den 10 augusti 2015 07:03
Till: Gamers Discussion list <gamers@audyssey.org>
Ämne: Re: [Audyssey] Q9 Has a New Home

not another tarzan junior. How about a side scroller that combines mario and
sonic with mortal combat. And you could get all kinds of weapons like swords
and bombs. and make levels where you have to smash cars and stuff with
hammers. Or smash cars with your fish as you run bye them or jump over them.

follow me on twitter @joshknnd1982

On 8/10/2015 12:40 AM, Thomas Ward wrote:
> Hi Dark,
>
> Oh, definitely agree. I've actually been doing some thinking and I 
> think what would be cool is a modern remake or clone of Tarzan Junior 
> since presumably Philip still holds the rights and it would be easy to 
> get permission to rewrite TJ. Reason being it could be designed to use 
> similar elements of Q9 but have a much more indepth and better 
> side-scroller of Tarzan Junior. A lot of the elements that made Q9 as 
> good as it was could be carried over to the new side-scroller and 
> Brian Fartgen would have nothing to say about it.
>
> Cheers!
>
>
>
>
> On 8/10/15, dark <d...@xgam.org> wrote:
>> Hi Tom.
>>
>> Well yes Q9 has the fairly standard environments, weapons and 
>> gameplay, but
>>
>> as I said it's the design here that matters. This is actually why I'd 
>> be interested if one of our more established and experienced 
>> developers worked
>>
>> on some sort of side scroller sinse funnily enough while a few have 
>> been developed I've not seen any quite as well put together as Q9 for 
>> quite some
>>
>> time.
>>
>> Adventure at C: for example has a lot of good points, the rpg stats 
>> system and mod creation of new levels not the leased, not to mention 
>> challenges etc, but there are still portions that turn into a button
masher.
>>
>> About Psycho strike I don't know, though various other attempts like 
>> Battlezone or scrolling battles have been rather rough around the 
>> edges I think mostly because people assume that creating enemies 
>> everywhere and having the player hammer the buttons is what makes a 
>> good game rather than messing with the enemy properties.
>>
>> Adventure to fate Project Alpha is extremely atmospheric and has some 
>> interesting challenges, but is fundamentally a very different game 
>> from something like Q9, closer to a side scroller adventure title, 
>> and while combat is very very quick in the birsts it occurs, it's the 
>> story and obstacles that make the difference.
>>
>> Angel gift is nothing short of amazing! from it's sound design to 
>> it's intelligent enemies, but it's fundamentally a short game, and 
>> given the massive and epic amount of sound work I'm not really surprised.
>>
>> So, oddly enough generic as Q9 is, it's been a hell of a long time 
>> sinse someone made something like it,  much less something very very 
>> well designed, indeed the only game we've had that I can really 
>> compare it to is
>>
>> Superliam, and of course a game that has maze elements with going up 
>> and down on ladders etc the way Deathmatch project alpha currently 
>> does and the
>>
>> way   the various montizuma games did is still in short supply side
scroller
>>
>> wise.
>>
>> All the best,
>>
>> Dark.
>>
>>
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