well I have legal access to the generator justin d sort of abandoned the
community anyway and while I won't send his generator round much as I
would like to I really have no issue if someone requests a key to give it.
Sadly the same goes with q9 I only have 1 key sadly, however the same
applies.
There will have to be some rules in the archive, no comercial games that
are under development or still copywrited or sold!.
Ofcause if they are not sold anymore or will not be sold anymore then
thats up for descussion.
I do think to be honest that for something like this we should make it
that if the developer can be contacted and is relyable to a point or is
active or is not dead etc that that licence still applies.
Ofcause if someone challenges us on something thats fine but I don't see
it fair if I lets say am a dev that decides to close up shop or I don't
respond to mail or I simply am not active at all and or die or something
but my games are copywrited to me or a non me and then someone can't use em.
If I ever make something I think my licences and all registrations will
work till I die, after that I can't really complain if someone cracks it
so whats the point.
On 11/08/2015 11:05 a.m., john wrote:
My concern with providing official access to the keygen is that I don't know
who has legal access to it.
I suppose from a technical standpoint its only piracy if you actually use
the generator - but I'm not sure that's a line I particularly want to walk,
especially if I'm trying to make this archive something the whole community
knows about. It'd be different if I was considering offering it to a single
person, but if I'm going to say "email me and I'll send you whatever you
want" then I want to be a lot more careful.
I want the archive to be a place people can go to get games - but I also
don't want to get sued.
My stance on this is a bit more paranoid than some - I've seen a number of
different links for bsc floating around - but especially if I'm acting in an
official capacity as archive manager as opposed to myself I'd rather be
caucious.
--------------------------------------------------
From: "Damien Sykes-Pendleton" <dam...@dcpendleton.plus.com>
Sent: Monday, August 10, 2015 18:28
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] game archive project?
Hi John,
I would certainly like to see something like that, and I would certainly be
willing to contribute what I have.
One thing I would say though, is that since the BSC software is abandoned,
and the key generator was once sold, couldn't we get access to that
alongside the other stuff? I say we either give full availability to the
product where such availability has been granted, or don't host any kind of
paid material at all if it can no longer be purchased. I say this because I
know how I would feel, both emotionally as a potential customer and
conscientiously as a developer, having a game which I know has more
functionality than the demo allows and not being able to play it. I can
understand it from both points of view.
Cheers.
Damien.
-----Original Message-----
From: john
Sent: Monday, August 10, 2015 9:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] game archive project?
Hi list,
Recently I've been thinking about all the messages and posts I've seen where
somebody's asking a question like "where can I find game x", or "game y is
gone, does anybody have a copy".
As a result, I'm wondering how the community would feel about a "game
archive project". Basically, my idea is that those of us who have large
collections of games would work to create a central repository, and then
send out installers on request.
My current vision for this project is something like the following:
*The archive will keep a copy of any and all games that can be found, as
well as versions of the same game that offer a noticeable difference in
gameplay, sounds, storyline, etc. Example: swamp version 3.6 would be kept,
3.5 would not, 1.1 would (because it has a single player mission different
gameplay and different sounds).
*Only legal games will be distributed. Example: the setup for bsc games, but
not the key generator. Requesting an illegal product could result in a
blacklist of the person (or email if name cannot be determined).
*Requests will be handled on a case-by-case basis; I'm considering either
using dropbox file requests or just plane old email. The reason for this is
mostly related to web site management - I could probably build a page for
each author, but keeping it updated would be a pain, and it'd require huge
amounts of storage space (my personal archive of installers is 8gb, and its
really not that comprehensive).
I've got a few reasons for wanting to work on this.
Firstly, is the fact that there's no real central location for games. A lot
of people have installers, and pretty much any game can be found if you do
enough digging on audiogames.net, but not all of them are still hosted,
which makes finding games (like rail racer) a pain.
Secondly, is that I'd personally love to see a really solid location where
we can browse and access old abandonware titles or just older versions of
games that aren't on the dev's web site anymore.
How do you all feel about this (developers, I'd love to hear from you
especially), and if I were to try to make this a reality, who'd be willing
to dedicate some time to help me put together the archive?
---
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All messages are archived and can be searched and read at
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