I do think charlse has a point here, indeed it's the unique control methods
such as analogue use of the touch screen and the motion and tilt sensors
that make the iphone control so unique for games in the first place, so
using other controllers would be a little odd.
That being said, I will say one problem which several action games have had
is using multiple controls for the same sequence.
Imagine playing an Ios beatemup like streetfighter where you have movement
buttons of your character plus say several different attack buttons, or a
spaceship game where you had multiple weapons which would usually be tied to
specific keys.
inventory or action toggles and the like are okay as far as they go, eg, two
finger tap to switch weapons as in audio defense, but they're not as
immediate as they would be in a fast action situation, and for actually
locating on screen buttons sinse a vi player can't locate them visually, and
sinse in a self voicing action game there wouldn't be time to flick to them
with vo, you mostly can only use buttons in the corners of the device, which
limits you to four, though I suppose with controlling how those controls
were access, ie, single tap or two finger tap you might exchange the rate.
Then again, fast action sequences are also just the sorts of sequences it'd
be perfect to use more complex analogue motions for anyway, ---- for example
suppose youu had a beatemup where you moved your phone up and down to hit
high and low and turned it to block, so I'm even not sure on that one.
I would've said the physical layout of a joypad would be needed for
occasions when the position of controls is important, eg, arrows up down
left and right, however using vertical navigation and voiceover you can find
these well enough (it's rather necessary in adventure to fate battle arena).
Of course there are keyboards which are needed for text input, sinse I
personally wouldn't fancy playing a mud or interactive fiction game on Ios
trying to use the on screen keyboard or risk dictation, but that's fully
implemented already.
all the best,
Dark.
----- Original Message -----
From: "Charles Rivard" <wee1s...@fidnet.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 07, 2015 5:24 PM
Subject: Re: [Audyssey] iPhone game controllers for games like Zombie
Arena,BlindSide, and A Blind Legend.
Only thin, though, is that the motion sensors are in the device, not the
controller. That would be kind of like trying to tilt your phone with a
Bluetooth keyboard, wouldn't it? It won't work.
---
Be positive! When it comes to being defeated, if you think you're
finished, you! really! are! finished!
----- Original Message -----
From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 07, 2015 9:24 AM
Subject: Re: [Audyssey] iPhone game controllers for games like Zombie
Arena,BlindSide, and A Blind Legend.
For Blindside and Audio Defense, at least, it would be interesting to
have these controlers. I haven't played Blind Legend, so ... no opinion.
It's always nice to have multiple options.
Still, the two games I have played offer the most emersion with the
accelerometer option. The finger swipe option is workable, as (I suppose)
is the tilt option for some, but the motion control option feels most ...
interactive. I think that adding the controlers to these titles would be
cool, but I'd also like, maybe like more, if the developers were simply
more aware of our interest in these devices. IF people are more aware of
our interest and the devices's availability, I'm sure they could come up
with even more interesting and appropriate titles for the controler style
of gameplay.
Signed:
Dakotah Rickard
On Oct 6, 2015, at 13:26, Charles Rivard <wee1s...@fidnet.com> wrote:
I think that your iDevice should be the controller. That's what the
motion sensors are for.
---
Be positive! When it comes to being defeated, if you think you're
finished, you! really! are! finished!
----- Original Message ----- From: "Gmail" <englishride...@gmail.com>
To: "Gamers Discussion List" <gamers@audyssey.org>
Sent: Tuesday, October 06, 2015 12:05 PM
Subject: [Audyssey] iPhone game controllers for games like Zombie
Arena,BlindSide, and A Blind Legend.
Accessible games on iOS probably don't have any support for ^these
controllers, but wouldn't it be cool if they did? It would be awesome
to get controller support for titles like Zombie Arena, BlindSide, and
A Blind Legend. I'm not sure how this all works, but I ink the
developer has to support individual controllers. Having never used any
of these devices, I can't speak to the quality or usability of any of
them.
What do you all think? Would having controller support for any of these
games be something you'd like to see?
Thanks,
Ari
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