Well I don't know about apple gaming controlers.
or android ones.
But in general unless they supported mini/micro usb and lightning and the old connector well hmmm who would do it.
Now I don't see any issue of a universal bluetooth controler for any device.
What happens if you try to connect a standard bluetooth controler, I know ms controlers for xbox can work on windows maybe other things to who knows. You may need an app for xbox 360 or other controlers to work with your android or i device but thats probably it if I understand it right.
So in theory it would work with a standard bluetooth controler of any sort.



On 9/10/2015 9:05 a.m., Devin Prater wrote:
For me, I'd rather use either a bluetooth keyboard to play games or a 
controller if I had one. But, since many more people have a keyboard, it'd be 
better to just do that. Like in silversword, I'd much, much rather navigate 
using the arrow keys.

Sent from my iPhone

On Oct 7, 2015, at 11:41 AM, dark <d...@xgam.org> wrote:

I do think charlse has a point here, indeed it's the unique control methods 
such as analogue use of the touch screen and the motion and tilt sensors that 
make the iphone control so unique for games in the first place, so using other 
controllers would be a little odd.

That being said, I will say one problem which several action games have had is 
using multiple controls for the same sequence.
Imagine playing an Ios beatemup like streetfighter where you have movement 
buttons of your character plus say several different attack buttons, or a 
spaceship game where you had multiple weapons which would usually be tied to 
specific keys.

inventory or action toggles and the like are okay as far as they go, eg, two 
finger tap to switch weapons as in audio defense, but they're not as immediate 
as they would be in a fast action situation, and for actually locating on 
screen buttons sinse a vi player can't locate them visually, and sinse in a 
self voicing action game there wouldn't be time to flick to them with vo, you 
mostly can only use buttons in the corners of the device, which limits you to 
four, though I suppose with controlling how those controls were access, ie, 
single tap or two finger tap you might exchange the rate.

Then again, fast action sequences are also just the sorts of sequences it'd be 
perfect to use more complex analogue motions for anyway, ---- for example 
suppose youu had a beatemup where you moved your phone up and down to hit high 
and low and turned it to block, so I'm even not sure on that one.

I would've said the physical layout of a joypad would be needed for occasions 
when the position of controls is important, eg, arrows up down left and right, 
however using vertical navigation and voiceover you can find these well enough 
(it's rather necessary in adventure to fate battle arena).

Of course there are keyboards which are needed for text input, sinse I 
personally wouldn't fancy playing a mud or interactive fiction game on Ios 
trying to use the on screen keyboard or risk dictation, but that's fully 
implemented already.

all the best,

Dark.
----- Original Message ----- From: "Charles Rivard" <wee1s...@fidnet.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 07, 2015 5:24 PM
Subject: Re: [Audyssey] iPhone game controllers for games like Zombie 
Arena,BlindSide, and A Blind Legend.


Only thin, though, is that the motion sensors are in the device, not the 
controller.  That would be kind of like trying to tilt your phone with a 
Bluetooth keyboard, wouldn't it?  It won't work.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
----- Original Message ----- From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, October 07, 2015 9:24 AM
Subject: Re: [Audyssey] iPhone game controllers for games like Zombie 
Arena,BlindSide, and A Blind Legend.


For Blindside and Audio Defense, at least, it would be interesting to have 
these controlers. I haven't played Blind Legend, so ... no opinion. It's always 
nice to have multiple options.
Still, the two games I have played offer the most emersion with the 
accelerometer option. The finger swipe option is workable, as (I suppose) is 
the tilt option for some, but the motion control option feels most ... 
interactive. I think that adding the controlers to these titles would be cool, 
but I'd also like, maybe like more, if the developers were simply more aware of 
our interest in these devices. IF people are more aware of our interest and the 
devices's availability, I'm sure they could come up with even more interesting 
and appropriate titles for the controler style of gameplay.


Signed:
Dakotah Rickard

On Oct 6, 2015, at 13:26, Charles Rivard <wee1s...@fidnet.com> wrote:

I think that your iDevice should be the controller.  That's what the motion 
sensors are for.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
----- Original Message ----- From: "Gmail" <englishride...@gmail.com>
To: "Gamers Discussion List" <gamers@audyssey.org>
Sent: Tuesday, October 06, 2015 12:05 PM
Subject: [Audyssey] iPhone game controllers for games like Zombie 
Arena,BlindSide, and A Blind Legend.


Accessible games on iOS probably don't have any support for ^these controllers, 
but wouldn't it be cool if they did? It would be awesome to get controller 
support for titles like Zombie Arena, BlindSide, and A Blind Legend. I'm not 
sure how this all works, but I ink the developer has to support individual 
controllers. Having never used any of these devices, I can't speak to the 
quality or usability of any of them.

What do you all think? Would having controller support for any of these games 
be something you'd like to see?


Thanks,
Ari
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