Hi Michael.

I disagree on costs there.
You can use mostly text for the interface with some sound effects, and use the mechanics of the game to create replay. Look at the way dos rpgs did it, games like fallthru, and more recently a dark room, not to mention the wastes, heck the wastes random generation system is so extreme your unlikely to see the same object or location in two different games. Plus, those sorts of games could potentially be far more expandable with new items, quests etc, simply by tweaking the properties and descriptions of certain items, and thus can create far morr prophet through in game sales. Online games manage it all the time with a lot of free players, the principle difference being those are not as focused on story or single player experience as opposed to beating up other people online, though if a developer did it wouldn't be a problem.

King of dragon pass is hugely complex and took a lot of work and is a massive achievement, but nobody says every rpg needs to be like that, look at some of the tabletop games like talisman which are currently available, or look at how well a simple game like nano empire which had progress, description etc worked, heck the developer of nano empire could easily expand the game quite a bit just using the same framework he created.

I must confess this is one thing that frustrates me a little. There are indi devs out there creating graphical rpg games. Kings quest, atic adventures etc, just check the ap store and you'll find hundreds.

Yet whenever someone says an accessible rpg designed for blind people it's "oh no, the cost is too much, stick to the same sorts of games we've had before"

This isn't to say there's anything wrong with traditional or arcade style games, I just find it considerably frustrating that there isn't more available.

All the best,

Dark.

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