Hi there,
As someone who has made a few little tiny Choose Your Own Adventure games, I 
would like to offer my input. I believe making a Choose Your Own Adventure 
creator with an audio interface may actually be easier depending on how much 
you intend to limit people. If you intend to create games that resemble the 
old-style books, then it would simply be a matter of creating wizard that 
tells users to put in, for instance, a starting wave file, then asks them 
how many choices are given for the player's first decision. The creator 
could specify a number, then add wav files that would basically be the text 
of each choice being spoken. The creator would turn those ino a menu, so the 
player could use their arrow keys to cycle through their options. Once an 
option was selected, the corresponding file could be played and so on and so 
forth, always with the possibility of an ending. Now if you want to take 
full advantage of the fact that you're using a computer instead of a printed 
book, you'll have additional features to worry about. Random events, 
variables, that sort of thing. None of my adventures are long, but they all 
demonstrate things you can do with a computer version of that kind of story 
that you can't do with a book. You are welcome to use those as reference 
material if you like. Simply hop on over to
http://www.brandoncole.net
and click on Program Stoof. Yes, I said stoof. I'm actually a very weird 
person, and it is reflected in my web site. Heheh. Anyway, enjoy.
Sincerely,
Brandon
----- Original Message ----- 
From: "gamehawk gamehawk" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Tuesday, February 06, 2007 2:24 PM
Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)


> Hello all,
>
> I'm gamehawk and I'm new to the mailing list.  I'm not blind, but I love
> audio games (making and playing them).  I've developed a small adventure
> called Murder in Magenta:
>
> http://forum.audiogames.net/viewtopic.php?id=1095
>
> That's not why I'm here though.  I'm think about making a tool for audio
> gamers to develop Choose-Your-Own-Adventure games without programming.
> Before I do, there are two areas I want to pursue.  The first one involves 
> a
> fledged out audio interface for creating the games, but it would be harder
> to do (I think for both me and the game creators).  I was thinking about
> people using Notepad to author text files for individual rooms and linking
> it all up with another text file.  My program then could parse this and 
> you
> could play the game.  This also would cut down on the size of games
> produced.  Which idea do you guys like better?
>
> Cheers,
>
> gamehawk
>
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