Hi there, As someone who has made a few little tiny Choose Your Own Adventure games, I would like to offer my input. I believe making a Choose Your Own Adventure creator with an audio interface may actually be easier depending on how much you intend to limit people. If you intend to create games that resemble the old-style books, then it would simply be a matter of creating wizard that tells users to put in, for instance, a starting wave file, then asks them how many choices are given for the player's first decision. The creator could specify a number, then add wav files that would basically be the text of each choice being spoken. The creator would turn those ino a menu, so the player could use their arrow keys to cycle through their options. Once an option was selected, the corresponding file could be played and so on and so forth, always with the possibility of an ending. Now if you want to take full advantage of the fact that you're using a computer instead of a printed book, you'll have additional features to worry about. Random events, variables, that sort of thing. None of my adventures are long, but they all demonstrate things you can do with a computer version of that kind of story that you can't do with a book. You are welcome to use those as reference material if you like. Simply hop on over to http://www.brandoncole.net and click on Program Stoof. Yes, I said stoof. I'm actually a very weird person, and it is reflected in my web site. Heheh. Anyway, enjoy. Sincerely, Brandon ----- Original Message ----- From: "gamehawk gamehawk" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Tuesday, February 06, 2007 2:24 PM Subject: [Audyssey] Blind Game Authoring Tool (Not Audio Game Maker)
> Hello all, > > I'm gamehawk and I'm new to the mailing list. I'm not blind, but I love > audio games (making and playing them). I've developed a small adventure > called Murder in Magenta: > > http://forum.audiogames.net/viewtopic.php?id=1095 > > That's not why I'm here though. I'm think about making a tool for audio > gamers to develop Choose-Your-Own-Adventure games without programming. > Before I do, there are two areas I want to pursue. The first one involves > a > fledged out audio interface for creating the games, but it would be harder > to do (I think for both me and the game creators). I was thinking about > people using Notepad to author text files for individual rooms and linking > it all up with another text file. My program then could parse this and > you > could play the game. This also would cut down on the size of games > produced. Which idea do you guys like better? > > Cheers, > > gamehawk > > _________________________________________________________________ > Laugh, share and connect with Windows Live Messenger > http://clk.atdmt.com/MSN/go/msnnkwme0020000001msn/direct/01/?href=http://imagine-msn.com/messenger/launch80/default.aspx?locale=en-us&source=hmtagline > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.