Hi, While I recognise a need for simplicity with your project I wonder if it would be possible to put in a few conditional operators such as if, then, else. I've often noticed many game scripts for scripting missions or game expantions don't allow for enough flexability when conditions are required and it winds up not making the expantion what it could be. For example I will use Lonewolf as my lab experiment here. Lonewolf comes with a mission parcer which takes a text file of instructions and parces them in to a bin file compatible with the game engine. Most of the time this is good enough for most users, but I have often thought about what it would be like if I had some opertunity to change conditions. For example, take a mission with two targets. If this and this target is alive this ship and this ship guards target one and this and this ship guards target two. If target one is destroyed and target two is alive move these ships to target two. If target two is destroyed and target one is alive move these ships to target one. In the above example suddenly the mission becomes more difficult as certain enemies that might otherwise be several miles away are now moved in to place to lend fire support for your second target. Ok, well with your audio text adventure games you might need if conditions on some game items such as keys, magic items, or other similar items where you have to unlock something, or it has certain limitations.
_______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.