One thing to consider is that many programmers use bgt to write their games.
Bgt does not support, in any way, sighted gaming.
I've given this substantial thought for my own projects, even going so far as 
to attempt using the nvda speech viewer in order to 
allow sighted users to read what the game is saying.
Therefore, at least part of the prevalence of "pure" audiogames is that the 
infrastructure is not there, especially for newer 
developers.

--------------------------------------------------
From: "Travis Siegel" <tsie...@nfbcal.org>
Sent: Tuesday, January 24, 2017 20:06
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: [Audyssey] preludeamals (way too much fun)

I don't know how many folks here have played aprone's preludeamals, but
if you haven't, you should.  The game is so much fun.  This is exactly
the kind of thing I've been thinking of making for myself, only I hadn't
quite managed to get all the details worked out, but the vague outline
was there, and this game fits the bill completely.  Great fun, although
level 15 took me several hours to solve, I am *not* looking forward to
level 16, but I'm having a blast with this thing.  And, just for
reference. I have been saying for years there's no reason why audio
games can't have graphics, and Aprone proves the point by his games
being playable both by sighted and blind players.  Sure, the graphics
aren't anything to write home about, but they don't have to be, they
just have to work, and they do, and that's the kind of thing I mean when
I say there's no reason not to have graphical interfaces to games.
Hell, sometimes, there is no graphics, just plain text, but that text is
only presented via text to speech, and no actual text is written on the
screen, and that (in my opinion at least) is inexcusable, that's just
plain laziness. Putting text on the screen is something computers have
done since nearly the very beginning (excluding punch cards and line
printers), so not including text onscreen just because it's intended for
the blind is just silly.

Anyway, I digress (as usual).  I'm just having a blast with this game,
and figured I'd mention it, in case others haven't tried it out yet, (or
if they had, maybe they'd go back and try again :))



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