http://www.agarchive.net/games/aprone/Preludeamals.zip

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From: "Michael Maslo" <michaelmasl...@gmail.com>
Sent: Tuesday, January 24, 2017 20:15
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] preludeamals (way too much fun)

Where can I get this game




Sincerely,

Michael Maslo

> On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote:
>
> I don't know how many folks here have played aprone's preludeamals, but if 
> you haven't, you should.  The game is so much fun. 
> This is exactly the kind of thing I've been thinking of making for myself, 
> only I hadn't quite managed to get all the details 
> worked out, but the vague outline was there, and this game fits the bill 
> completely.  Great fun, although level 15 took me several 
> hours to solve, I am *not* looking forward to level 16, but I'm having a 
> blast with this thing.  And, just for reference. I have 
> been saying for years there's no reason why audio games can't have graphics, 
> and Aprone proves the point by his games being 
> playable both by sighted and blind players.  Sure, the graphics aren't 
> anything to write home about, but they don't have to be, 
> they just have to work, and they do, and that's the kind of thing I mean when 
> I say there's no reason not to have graphical 
> interfaces to games.  Hell, sometimes, there is no graphics, just plain text, 
> but that text is only presented via text to speech, 
> and no actual text is written on the screen, and that (in my opinion at 
> least) is inexcusable, that's just plain laziness. Putting 
> text on the screen is something computers have done since nearly the very 
> beginning (excluding punch cards and line printers), so 
> not including text onscreen just because it's intended for the blind is just 
> silly.
>
> Anyway, I digress (as usual).  I'm just having a blast with this game, and 
> figured I'd mention it, in case others haven't tried it 
> out yet, (or if they had, maybe they'd go back and try again :))
>
>
>
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