Well I've tried this game and it's totally confused me. I'm not sure
what to place where, and when I hit space to move the arm it said energy
failer.
Not sure how to make it make sense to me. :)
From Lori.
On 25/01/2017 09:15, dark wrote:
Hi Phil.
Actually, preludimals was a game Aprone released last summer. It does
have a db page but the site is currently offline, however if you go to
Aprone's site at:
https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php
You will find it.
it's very different from lunimals, what is commonly called a transport
puzzle. As I said, I admire the design, even if I'm fairly terrible at
the actual execution in the game itself :D.
All the best,
Dark.
Due to Btinternet being inconvenient, this email address will not be
in use for very long. Please contact me on my other public address,
d...@xgam.org. When I have a new private address, I will let everyone
know.
----- Original Message ----- From: "Phil Vlasak" <phi...@bex.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 25, 2017 2:04 AM
Subject: Re: [Audyssey] preludeamals (way too much fun)
If you are looking for preludeamals
you won't find it,
The game is, Lunimals
an eco system simulation game
This is a life simulation game, where you attempt to create, and
maintain, a complex eco-system on the moon.
This beta has 7 missions, each with their own set of quests.
Unlike his previous games, this one is not self voiced with him
speaking.
The game should work with your preferred screen reading software, or
you can use the built-in SAPI.
It has been tested with NVDA and Window eyes.
This game has simple graphics included, so if you have sighted
friends or children, they can have fun with the game as well.
https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php
----- Original Message ----- From: "Michael Maslo"
<michaelmasl...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 24, 2017 8:15 PM
Subject: Re: [Audyssey] preludeamals (way too much fun)
Where can I get this game
Sincerely,
Michael Maslo
On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote:
I don't know how many folks here have played aprone's preludeamals,
but if you haven't, you should. The game is so much fun. This is
exactly the kind of thing I've been thinking of making for myself,
only I hadn't quite managed to get all the details worked out, but
the vague outline was there, and this game fits the bill
completely. Great fun, although level 15 took me several hours to
solve, I am *not* looking forward to level 16, but I'm having a
blast with this thing. And, just for reference. I have been saying
for years there's no reason why audio games can't have graphics,
and Aprone proves the point by his games being playable both by
sighted and blind players. Sure, the graphics aren't anything to
write home about, but they don't have to be, they just have to
work, and they do, and that's the kind of thing I mean when I say
there's no reason not to have graphical interfaces to games. Hell,
sometimes, there is no graphics, just plain text, but that text is
only presented via text to speech, and no actual text is written on
the screen, and that (in my opinion at least) is inexcusable,
that's just plain laziness. Putting text on the screen is something
computers have done since nearly the very beginning (excluding
punch cards and line printers), so not including text onscreen just
because it's intended for the blind is just silly.
Anyway, I digress (as usual). I'm just having a blast with this
game, and figured I'd mention it, in case others haven't tried it
out yet, (or if they had, maybe they'd go back and try again :))
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