Hi Shaun, I can see many problems with what you suggest. First, a Pro Game company is highly unlikely to turn over pieces of their game source code to an amature blind developer. There are licensing and security issues involved. Second, most if not all of the blind devs are hardly up to the task of coding on pro grade level. For example, almost all pro games are written in C++. The Majority of amature developers that write for the blind use amature programming languages such as VB which is a kiddy language compared to the stuff the pro developers work with. Even the language I use C#.NET is a stripped down modified version of C++ which is still kind of kiddy compared to full blown C++. So just because we have a few script kiddies that can write games doesn't mean they are ready for the big time. Even if the programming of choice wasn't an issue then the code itself would be pretty difficult to master. Many pro developers use fuzzy logic, true physics emulation, calculous, etc and the math and physics alone would eliminate anyone without a college degree or a good grasp of those things. The only way I can see this ever realistic really working to avoid copyright penalties is make up your own version of the game and sell it along with legal, not a hot copy, of the original game. That way the blind end user paid for the legal version so they own the sounds and graphics you used, and then on top of that paid for your version on top of that. It would legally solve the copyright problem, but the end user would get socked with a double payment, and half would be nothing they could use except say I payed for a legal copy.
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