Hi Bryan, As we recently discussed on the private USA Games testing list making games configurable is good, but sometimes too much configuration is too much for a developer or company. For example, it would be wonderful if accessibility could be switched on or off, but everytime a company would have to address an accessibility issue such as color contrast for low vision users, more 3D sound and targeting beeps for the totals, say screen enlargement for legally blind who need screen magnification, Sapi support to speak stuff are likely to over welm the perspective company for probably little gain for the hours of extra effort it would take to put all those features in. That is just addressing those with visual impairments. We haven't even began talking about those without fine motor skills, or full use of one or more of their limbs. Some of the FPS titles I have played in the passed requires excelent hand eye coordination to jump onto ledges, over traps, or to battle enemies. In the end to maximise accessibility they would have to slow things down at a rate we could play it and really down for those who just move slow do to poor motor skills, etc... Some games such as board games, card games, etc can be universally accessible. Others like a fast action First Person Shooter is unlikely to ever be fully accessible to one group or another. I mean we could look at GTC or SOD for example. It is is accessible to me and you, but what about a person who is blind and deaf, or a person who is blind and has now use of his or her arms. Ouch! Not as accessible even though it is an accessible game. Bryan Peterson wrote: > O we have the accessibility built into the game, but write in a toggle for > it so that the sighted player could play the game like they normally would, > but when the blind guy loaded his save file the accessibility would be > there. > Bryan and Jennie >
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