Hi Josh,
It can compile exe files from what I have read on the FAQ, and the 
author mentioned writing games, but I don't honestly see really complex 
games being designed. Especially, games where there are several game 
characters, weapons, etc involved like an rpg.
One of the things I did not like about this simple language is it takes 
us right back to the bad old days of structured programming rather than 
object oriented programming. Why is that bad?
Well, in structured programming generally speaking for every game 
character you created, weapon, etc had to have it's own variables. Even 
if they were placed in a struct, (structure,) they were not very safe as 
they were publically visible to the rest of the program, and risked 
being over written accidently.
 When object oriented design came out it simplified things for 
developers by arranging variables and functions according to classes, 
and were referenced by an object name.The end result was you could use 
the same variables over and over by creating a new instance of them, and 
there were greater protection involved since each variable, function, 
could be restricted to public, private, or protected status.
I suppose I could go on and on about object oriented design verses 
structured design, but needless to say it is just better suited for 
writing games. You can refere to that game character, weapon, but a real 
object name, such as vader, skywalker, r2, leia, etc   rather than a 
list of associated variables.


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