Hi Niko,
I certainly can not speak for every PC game out there, but in my 
experience games have had documentation in one form or another to help a 
player learn. For example, Star Trek Elite Force which I have installed 
came with a nice professionally done manual in html which covered all 
sorts of topics on menu structure, common keyboard commands, etc... This 
is just common sense. It also comes with a nice readme.txt which 
announces possible bug issues, latest revisions, and where to get 
updates, etc.
I can't imagine a big game company just let you buy a game and giving 
you no clues how to play. Perhaps some players choose to jump in and 
play without reading first, but they are in my experience the first to 
complain when something doesn't happen they expect which was discussed 
at length in some manual or readme file.
A great example here is STFC. While I had solvdd the bug related to the 
crash after installation months ago I am still amazed how many requests 
I get on and off list about that one error, and when I ask them did you 
read the frequently asked questions section on my site they answer no I 
did not. I half the time wonder why bother writing it up at all if 
people aren't going to take five seconds and look something up in the 
documentation before asking.
I'm going to be shipping a text copy of the faq with every game I write 
from now on and if they don't read it, well, heaven help them if they 
can't read something before asking about something that is explained 
step by step right on their system.


 
Niko C wrote:
> It is nice to have but I do not think it is neccessary. One thing that 
> really get's to me is readmes! I hate readmes and I want to gouge my eyes 
> out everytime a game made for blind people comes with readmes! Are there 
> readmes for grand theft auto or final fantasy x? No! What is better is to go 
> through the game and learn. Go to training and learn how to use your gun and 
> learn how to fight. Muds don't have readmes. You have books to read and 
> experience and experimenting.
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive" 
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, April 08, 2007 6:10 AM
> Subject: [Audyssey] bomb blaster then?
>
>
>   
>> i've been following this list's opinions on learn game sounds menus then. 
>> do you think i should put any sort of learn game sounds in bomb blaster? 
>> currently there isn't one but if people want it it's easily added, but 
>> through my understanding on what i've just read people aren't really 
>> bothered about such a menu.
>>
>> regards,
>>
>> damien
>> _______________________________________________
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>>     
>
>
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