There are lots of FPS games out there--I'd love to see more side scrollers 
because if I want action, all I have to do is go forward in the game and 
find some, where in an FPS game you have to look through all kinds of rooms 
and maybe find a new one once in a while.  I like FPS games, but I do wish 
there were more side scrollers.  There is an Atari game I used to like where 
the Adats ran toward your base and you were in a ship, and enemy ships were 
all around.  It was a side scroller, but you could go up and down a little 
to shoot the ships which were not all positioned the same vertically.  Also, 
you had to stop the ship's horizontal movement and go down to restock 
weapons at the base.  Sometimes, the star wars theme song would play and 
you'd be going very fast and shooting faster too, and it only took one hit 
to blow up a ship instead of the ten it usually took.  I miss that game, 
even though I never really could play it well as a blind person.  Also, I'd 
like to be able to play Donkey Kong, and though I know it's not a side 
scroller, frogger.  Qbert would be interesting too.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Sunday, April 15, 2007 10:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


> Hi all,
> Over the weekend I've been doing allot of thinking about the Monty game
> engine which I had design to be generic enough to be applied to new
> side-scrollers. However, it seams that many of you are really into the
> FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
> I know years ago side-scrollers were hugely popular in the sighted
> gaming market and has produced some of the most popular games of all
> time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
> etc...
> I know from working on Monty they are relatively easy to make, adapt to
> audio, and generally easy to learn and play.
> However, as sighted game technology has advanced the First Person
> Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
> very popular, and for the most part many sighted games are usually some
> sort of FPS game and side-scrollers aren't what they use to be.
> So my question is when I complete Montezuma's Revenge and Raceway would
> you like me to continue to produce side-scrollers using the Monty 2D
> game engine, or update the Monty engine to support more 3D FPS styles of
> play.
> If we go with side-scrollers I can concieve of many clones of classic
> side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
> In addition since there is more or less an engine I could create new
> interesting side-scrollers like a Star Wars one where you explore the
> death star kill storm troopers, gather items for points, and battle it
> out with Vader or the Emperor. Just an idea like that.
> If we go with FPS, (First Person Shooters,) then we can have games that
> are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
> Obviously things are more realistic, and navigation is harder to get
> since we visually can't see it. Though, it seams games like Sarah and
> SOD are hugely popular, and I'm uncertain as to which type of style the
> community really likes best.
> Do you guys like FPS better or side-scrollers.
> Cheers.
>
>
>
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