go fps all the way!

----- Original Message ----- 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, April 15, 2007 9:12 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


> Ouch, that's tough. I like both actually.
>
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> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Sunday, April 15, 2007 10:31 PM
> Subject: [Audyssey] Side-scrollers vs FPS games.
>
>
>> Hi all,
>> Over the weekend I've been doing allot of thinking about the Monty game
>> engine which I had design to be generic enough to be applied to new
>> side-scrollers. However, it seams that many of you are really into the
>> FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
>> I know years ago side-scrollers were hugely popular in the sighted
>> gaming market and has produced some of the most popular games of all
>> time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
>> etc...
>> I know from working on Monty they are relatively easy to make, adapt to
>> audio, and generally easy to learn and play.
>> However, as sighted game technology has advanced the First Person
>> Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
>> very popular, and for the most part many sighted games are usually some
>> sort of FPS game and side-scrollers aren't what they use to be.
>> So my question is when I complete Montezuma's Revenge and Raceway would
>> you like me to continue to produce side-scrollers using the Monty 2D
>> game engine, or update the Monty engine to support more 3D FPS styles of
>> play.
>> If we go with side-scrollers I can concieve of many clones of classic
>> side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
>> In addition since there is more or less an engine I could create new
>> interesting side-scrollers like a Star Wars one where you explore the
>> death star kill storm troopers, gather items for points, and battle it
>> out with Vader or the Emperor. Just an idea like that.
>> If we go with FPS, (First Person Shooters,) then we can have games that
>> are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
>> Obviously things are more realistic, and navigation is harder to get
>> since we visually can't see it. Though, it seams games like Sarah and
>> SOD are hugely popular, and I'm uncertain as to which type of style the
>> community really likes best.
>> Do you guys like FPS better or side-scrollers.
>> Cheers.
>>
>>
>>
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