black cat? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring.
----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, April 16, 2007 6:26 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. > Hi Niko. > > side scrollers are actually stil being developed, and some of them are > pretty complex. I've already mentioned the veutiful Jo series, then there > is > Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers > brawl coming out on the wii very soon. > > also, I repeat, complexity is independent of viewpoint. > > Not all side scrollers are simple marrio type affairs, ----- take the > Castlevania series. They started as basic run jump and hit monsters > (though > stil with fairly complex vertical axis exploration), and ended up highly > complex games that boarder on being rpg's with stats, magic spells, huge > amounts of exploration etc. > > also, the space invaders games you mention are not actually side > scrollers, > sinse they don't actually involve any exploration or scrolling. Classic > pipe > is also not a side scroller for the same reason. > > The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr, > and > some sections of Pipe2. Danger city would have been had it been finished, > but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling > which main stream side scrollers have used from the beginning, this is why > i > regard Monti as such an important step in audio game developement. > > FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah, > Technoshock, Monkey business, Quake (and obviously Jedi Quake), the symple > game Black cat, and probably Gma tank commander as well (at least from a > perspective point of view). > > I'm not saying I have anything against Fps games, and would certainly like > to see more of them developed, just pointing out the imballence here. > > All the best, > > Dark. > > > ----- Original Message ----- > From: "Niko C" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Monday, April 16, 2007 11:58 PM > Subject: Re: [Audyssey] Side-scrollers vs FPS games. > > >> Let me name a fiew side-scrollers: >> Dark destroyer >> Trupanum >> Alian outback >> (Which I don't even know if you can call those real side-scrollers.) >> Super Liam >> Danger City >> Montizuma's Revenge >> Parts of pipe2 blast chamber and clasic pipe. >> Tarsan Jr. >> >> FPS games: >> shades of doom >> gtc >> quake >> Really can't think of too many more >> Monkey Business >> Sara. >> Yeah, that's pretty much it. >> >> You all say we don't have enough side-scrolers. We need to get with the >> picture. It's past the 1990s. Games need to be more complex. Noone makes >> side-scrollers anymore. Sighted people don't buy them and neither would >> I. >> Sure you see people find an old side-scroller and want to play it but >> that's >> not what sells on the shelves and I think that people need to realize >> that >> a >> quick and easy game isn't always the way to go. >> >> ----- Original Message ----- >> From: "Dark" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <gamers@audyssey.org> >> Sent: Monday, April 16, 2007 12:23 AM >> Subject: Re: [Audyssey] Side-scrollers vs FPS games. >> >> >>> Hi thom. >>> >>> while I can fully appreciate that people enjoy the 3D fps games (I'm >>> quite >>> a >>> fan of Sarah and Shades myself), i do also think that it's very much >>> worth >>> exploring the accessibility of as wide a variety of game types as >>> possible, ----- including the 2D platformer. >>> >>> while there are some great 3D fps audio games, ------ and hopefully, >>> with >>> the Gma engine more on the way, there aren't many 2D side scrolling >>> platformers ------ only Superliam and Tarzan Jr come to mind, and while >>> both >>> are great games (Liam's voice acting is highly! amusing), I believe >>> they've >>> only scratched the surface of what's possible in audio 2D platformers, >>> particularly with respect to the vertical axiss and exploration. >>> >>> It would deffinately imho be a good thing if as well as Monti, the likes >>> of >>> Mega man, Marrio, Castlevania and Prince of persia could be created in >>> audio, ----- perhaps leading the way to creating some of the more >>> complicated Y axiss games like Turrican or Metroid. >>> >>> You also mention double Dragon in the list, so perhaps your engine could >>> also create 2D walk along beat em ups like Streets of rage, Final fight >>> or >>> Golden Axe, which is another game genre that hasn't yet been converted >>> into >>> audio. >>> >>> So personally, I'd advise going for the 2D game developement in the name >>> of >>> increased diversity, and bringing classics into audio, though as Charles >>> says, if your engine could work both ways that'd be great, ----- though >>> I >>> expect that would be a much more difficult proposition from a >>> programming >>> point of view. >>> >>> Btw, I highly approve of your starwars game idea, it actually reminds me >>> of >>> the Super starwars games on the Snes, ----- some of my favourites. I >>> particularly enjoyed the ability to use certain cheat codes so that I >>> could >>> do crazy things, such as taking out Darth Vader and the emperor with >>> Wickit >>> the E-wock or chuey, or having Han solo go through Yoda's training on >>> Dagobar. >>> >>> Beware the grue! >>> >>> Dark. >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.