Hi Niko.

side scrollers are actually stil being developed, and some of them are 
pretty complex. I've already mentioned the veutiful Jo series, then there is 
Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers 
brawl coming out on the wii very soon.

also, I repeat, complexity is independent of viewpoint.

Not all side scrollers are simple marrio type affairs,  ----- take the 
Castlevania series. They started as basic run jump and hit monsters (though 
stil with fairly complex vertical axis exploration), and ended up highly 
complex games that boarder on being rpg's with stats, magic spells, huge 
amounts of exploration etc.

also, the space invaders games you mention are not actually side scrollers, 
sinse they don't actually involve any exploration or scrolling. Classic pipe 
is also not a side scroller for the same reason.

The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr, and 
some sections of Pipe2. Danger city would have been had it been finished, 
but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling 
which main stream side scrollers have used from the beginning, this is why i 
regard Monti as such an important step in audio game developement.

FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah, 
Technoshock, Monkey business, Quake (and obviously Jedi Quake), the symple 
game Black cat, and probably Gma tank commander as well (at least from a 
perspective point of view).

I'm not saying I have anything against Fps games, and would certainly like 
to see more of them developed, just pointing out the imballence here.

All the best,

Dark.


----- Original Message ----- 
From: "Niko C" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 16, 2007 11:58 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


> Let me name a fiew side-scrollers:
> Dark destroyer
> Trupanum
> Alian outback
> (Which I don't even know if you can call those real side-scrollers.)
> Super Liam
> Danger City
> Montizuma's Revenge
> Parts of pipe2 blast chamber and clasic pipe.
> Tarsan Jr.
>
> FPS games:
> shades of doom
> gtc
> quake
> Really can't think of too many more
> Monkey Business
> Sara.
> Yeah, that's pretty much it.
>
> You all say we don't have enough side-scrolers. We need to get with the
> picture. It's past the 1990s. Games need to be more complex. Noone makes
> side-scrollers anymore. Sighted people don't buy them and neither would I.
> Sure you see people find an old side-scroller and want to play it but 
> that's
> not what sells on the shelves and I think that people need to realize that 
> a
> quick and easy game isn't always the way to go.
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, April 16, 2007 12:23 AM
> Subject: Re: [Audyssey] Side-scrollers vs FPS games.
>
>
>> Hi thom.
>>
>> while I can fully appreciate that people enjoy the 3D fps games (I'm 
>> quite
>> a
>> fan of Sarah and Shades myself), i do also think that it's very much 
>> worth
>> exploring the accessibility of as wide a variety of game types as
>> possible, ----- including the 2D platformer.
>>
>> while there are some great 3D fps audio games, ------ and hopefully, with
>> the Gma engine more on the way,     there aren't many 2D side scrolling
>> platformers ------ only Superliam and Tarzan Jr come to mind, and while
>> both
>> are great games (Liam's voice acting is highly! amusing), I believe
>> they've
>> only scratched the surface of what's possible in audio 2D platformers,
>> particularly with respect to the vertical axiss and exploration.
>>
>> It would deffinately imho be a good thing if as well as Monti, the likes
>> of
>> Mega man, Marrio, Castlevania and Prince of persia could be created in
>> audio, ----- perhaps leading the way to creating some of the more
>> complicated Y axiss games like Turrican or Metroid.
>>
>> You also mention double Dragon in the list, so perhaps your engine could
>> also create 2D walk along beat em ups like Streets of rage, Final fight 
>> or
>> Golden Axe, which is another game genre that hasn't yet been converted
>> into
>> audio.
>>
>> So personally, I'd advise going for the 2D game developement in the name
>> of
>> increased diversity, and bringing classics into audio, though as Charles
>> says, if your engine could work both ways that'd be great, ----- though I
>> expect that would be a much more difficult proposition from a programming
>> point of view.
>>
>> Btw, I highly approve of your starwars game idea, it actually reminds me
>> of
>> the Super starwars games on the Snes, ----- some of my favourites. I
>> particularly enjoyed the ability to use certain cheat codes so that I
>> could
>> do crazy things, such as taking out Darth Vader and the emperor with
>> Wickit
>> the E-wock or chuey, or having Han solo go through Yoda's training on
>> Dagobar.
>>
>> Beware the grue!
>>
>> Dark.
>>
>>
>> _______________________________________________
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> _______________________________________________
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to