Okay, here's what I think.
First, let me brag a bit--I got a perfect score the second time I played the 
one with the sliding synth.  I thought the synth sounds themselves were a 
bit obnoxious, but quickly realized what great cues they are.  I like the 
drum sounds better, but I can't get better than "terrible."  I think one 
reason is that there are differing lengths--sometimes you only get a half 
beat lead-in, sometimes a whole beat, sometimes just a quarter beat.  Also, 
I wouldn't use toms for both the low and high--maybe a kick bass for the low 
and a tom or bongo for the high, but they have to be distinct--and also, 
varied lead times is good but you'll need different sounds--a low tom for a 
quarter beat lead-in, booming kick for a half beat lead-in, a rolling snare 
for a whole beat lead-in and so on.  You wouldn't even need to add more 
keys--but I would add two more in, for center speaker sounds to make it even 
harder.  Also, the music should get progressively more interesting and the 
cues, which should blend in pretty well, more and more frequent.  I really 
like the concept though, and I hope you keep working on it.  It would be 
nice if we could hook up a DDR mat to the computer and actually dance to the 
cues.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Daniel Miller" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Sunday, June 17, 2007 4:00 AM
Subject: [Audyssey] New rhythm-action audio game. Need some testers to help 
with research project.


> Hello all.
> I’ve just finished developing a prototype version of a Rhythm-Action audio 
> game that I am using as a research project for my graduation at the 
> University of Oregon.  I learned of this mailing list from a kind person 
> on the audiogames.net forums.  I have two versions of the game up and 
> running.  I was wondering if anyone here would be wonderful enough to play 
> the games and answer a few short questions that will help me improve the 
> design.
>
> Here is the URL for the download page:
> http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html
>
> There are instructions on how to download and set up the game on this 
> site.  You will need an unzipping tool to decompress the files.  I 
> recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should 
> work fine.  This project was developed in JAVA, so it should work on just 
> about any platform.  However, initial tests on MAC systems have been 
> problematic so it is only recommended that you download and play this game 
> on a Windows machine running Windows 2000 or any newer version.
>
> There are two versions of the game, FingerDance1 and FingerDance2.  Each 
> version uses different cue sounds that will tell you when and how to play 
> along with the game’s song.  Before you play, you can listen to a short 
> instructional description of the game.  Also, the readme.txt file included 
> with in the zip file  has more instructions and hints on how to play. 
> Also, it helps to have a good pair of headphones since the game makes use 
> of stereo to convey the cue sounds.  Please note that these games are 
> still very early in development and serve as a testing environment so that 
> I can experiment with different play styles for these types of rhythmical 
> audio games.
>
> If anyone is interested, I would really appreciate some feed back by 
> having you respond to the following questions after playing the each 
> version of the game:
>
> Were the instructions helpful in teaching you how to play the games?
>
> How long did it take you to have a good understanding of how to play each 
> version of the game?
>
> Which version, FingerDance1 or FingerDance2, was easier to play and why?
>
> If you played each game more than once, what was your score the first time 
> you played it and what was your score the last time you played it?  The 
> score will be spoken at the end of the game in terms of a ranking.  For 
> example, you score could be terrible, pretty good, very good, or 
> incredible.
>
> Were the games fun and/or interesting?
>
> Do you think that the gameplay ideas presented by FingerDance could be 
> used to make a fun Rhythm-Action audio game that you would like to play?
>
> If you could, how would you improve these games?
>
> Any responses would be much appreciated.  I’m currently writing up a 
> research paper that is going to be submitted to the ASSETS conference on 
> accessible software development in October.  I’ve had some people test the 
> game but none of them were true audio gamers, so your feed back would be 
> extremely helpful!
>
> You can respond to me by email at dmiller6[at]uoregon.edu
>
> Thanks
> -Daniel Haukenes Miller
>
> _______________________________________________
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to