I agree.  Maybe your score will not be taken into account if you play the 
randomized game or there should be two scoreboards.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, July 11, 2007 11:42 PM
Subject: Re: [Audyssey] Randomising Montezuma's Revenge.


> If we are going to be competing for a high score, the adition of treasures
> and monsters would enable a higher score based on the luck of the draw. I
> like the idea of having dual modes--one classic and the other randomized 
> if
> it can be done.
> --
> God loves everyone, but probably prefers "fruits of the spirit" over
> "religious nuts!"
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Wednesday, July 11, 2007 4:22 PM
> Subject: [Audyssey] Randomising Montezuma's Revenge.
>
>
>> Hi all,
>> I know this has been a topic of interest of late so I thought I would
>> put this out here under it's own topic in the hopes of generating an
>> informative discussion that will aid in making Monty a better game for
>> all.
>> From what I have read here allot of folks are interested in some
>> randomisation in the game. As I have pointed out the original game had
>> no randomisation, but that doesn't mean though that some randomisation
>> can't be added.
>> For example, allot of gamers are interested in randomising where the
>> monsters and treasures are. For technical reasons I am not prepared at
>> this point to rewrite a large part of the 1.0 engine to add this kind of
>> randomisation.
>> However, I do have an alternative that perhaps some of you might be
>> satisfied with. There are allot of treasures, weapons, etc laying around
>> the temples. One way of randomising the game is simply by randomising
>> how many gems, gold coins, and swords are on that particular level. You
>> might play one game and only find two swords on level 1, and in the next
>> find 4 or 5 swords. That would drastically change your score as well as
>> how many weapons you have to use against your enemies.
>> I've also looked at when placing a monster in a room rather than
>> statically plae it's starting location randomly placing it in the room
>> so that where it starts is different, and sometimes monsters will be
>> closer together in one game, but fara apart in the next. While at the
>> same time keeping the originalaty of the game, by still having the
>> monsters in the rooms they are suppose to be in.
>> What do you all think?
>>
>>
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>
>
>
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