I agree. Maybe your score will not be taken into account if you play the randomized game or there should be two scoreboards. ----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, July 11, 2007 11:42 PM Subject: Re: [Audyssey] Randomising Montezuma's Revenge.
> If we are going to be competing for a high score, the adition of treasures > and monsters would enable a higher score based on the luck of the draw. I > like the idea of having dual modes--one classic and the other randomized > if > it can be done. > -- > God loves everyone, but probably prefers "fruits of the spirit" over > "religious nuts!" > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <gamers@audyssey.org> > Sent: Wednesday, July 11, 2007 4:22 PM > Subject: [Audyssey] Randomising Montezuma's Revenge. > > >> Hi all, >> I know this has been a topic of interest of late so I thought I would >> put this out here under it's own topic in the hopes of generating an >> informative discussion that will aid in making Monty a better game for >> all. >> From what I have read here allot of folks are interested in some >> randomisation in the game. As I have pointed out the original game had >> no randomisation, but that doesn't mean though that some randomisation >> can't be added. >> For example, allot of gamers are interested in randomising where the >> monsters and treasures are. For technical reasons I am not prepared at >> this point to rewrite a large part of the 1.0 engine to add this kind of >> randomisation. >> However, I do have an alternative that perhaps some of you might be >> satisfied with. There are allot of treasures, weapons, etc laying around >> the temples. One way of randomising the game is simply by randomising >> how many gems, gold coins, and swords are on that particular level. You >> might play one game and only find two swords on level 1, and in the next >> find 4 or 5 swords. That would drastically change your score as well as >> how many weapons you have to use against your enemies. >> I've also looked at when placing a monster in a room rather than >> statically plae it's starting location randomly placing it in the room >> so that where it starts is different, and sometimes monsters will be >> closer together in one game, but fara apart in the next. While at the >> same time keeping the originalaty of the game, by still having the >> monsters in the rooms they are suppose to be in. >> What do you all think? >> >> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.