I never said anything about those games though. I was talking Metroid, 
though I understand that there are probably many gameplay elements to the 
Metroid series that might be hard to convert to sound only form.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
----- Original Message ----- 
From: "Tj" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 05, 2007 8:26 PM
Subject: Re: [Audyssey] rail racer


> Games like half-life/unreal tournament, diablo/WoW, stuff like that that 
> we'll never have.
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, August 05, 2007 8:17 PM
> Subject: Re: [Audyssey] rail racer
>
>
>>I don't really care about jumping into the game and getting good right 
>>away.
>> What I care about is a game that'll actually keep me busy for a decent
>> amount of time, which Rail Racer has certainly done. What I'd really like 
>> to
>> see though is an audio game in the style of Metroid. I've aalways loved
>> those games and recently have been obscessed with the idea of creating a
>> sound only game in the same style. I'll grant though, that some of the
>> gameplay elements of the Metroid series might be tough to do in audio 
>> only.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> ----- Original Message ----- 
>> From: "Che" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, August 05, 2007 7:38 PM
>> Subject: Re: [Audyssey] rail racer
>>
>>
>>>  Thanks for the kind words Everett,
>>>  Just to make sure it is clear, Rail Racer itself isn't on hold, only
>>> future expansion and development of it, such as more online chat 
>>> features
>>> and additional upgrades to the Racer.  As far as the online track 
>>> uploads
>>> and sharing, and the tournaments, they will go on.
>>>  For me, the sales were dissapointing, I was hoping to move at least 200
>>> units, but it turns out I overdeveloped the game and deep and complex
>>> isn't
>>> neccessarily what the blind gaming community wants unfortunately.
>>>  I did everything I could to make Rail Racer the most replayable blind
>>> game
>>> available, including free online play, an extensive career mode, a track
>>> editor with an online track upload system, online posting of results, 
>>> and
>>> the first web based tournament system for the blind.  There simply is no
>>> accessible game out there with the amount of features Rail Racer offers
>>> for
>>> replayability.   Despite all that, only around 120 copies of RR have 
>>> been
>>> sold, and this is very unfortunate, as it doesn't encourage developers
>>> such
>>> as myself to put the kind of time and energy into a project that leads 
>>> to
>>> immerssive and involving game play.
>>>  At any rate, my plans for some more involved games, such as an Apache
>>> helicopter simulation have pretty much been canned, as it just isn't 
>>> worth
>>> the large amount of time it would take, when I could do 4 simpler games 
>>> in
>>> the same amount of time.
>>>  Some of the problem with Rail Racer is due to the fact a lot of blind
>>> gamers just aren't into racing, and I have to wonder how this is going 
>>> to
>>> affect the success of USA Raceway when it comes out.
>>>  I think probably Raceway will be more well received, as it is easier to
>>> relate to todays Nascar racing than a futuristic environment such as 
>>> Rail
>>> Racer is set in.  Additionally, I think RR is probably a more 
>>> challenging
>>> racer to get used to than Raceway will be, this is something I thought
>>> would
>>> be a selling point, but I am afraid the opposite has turned out to be 
>>> the
>>> case.  Blind gamers don't seem to want a game with a steep learning 
>>> curve
>>> by
>>> and large, they just want to be able to start a game, jump right in and
>>> get
>>> cracking without having to practice and get used to the nuances of a 
>>> high
>>> speed vehicle on complex tracks.
>>>  Anyhow, I have learned an incredible amount by developing and releasing
>>> rail racer, and the things I have learned will help tremendously in my
>>> future titles, though I will probably not create something as feature 
>>> rich
>>> as RR again, at least not in the near future.
>>>  Finally, regarding Raceway, I hope no one takes what I have stated here
>>> as
>>> any kind of slam towards that title, I assure you I will be buying it
>>> myself
>>> at the first chance, and I would hope Thomas would include me on his 
>>> beta
>>> team for the game, as i did with him for RR.  I am confident Thomas will
>>> give us a great game we can all have a lot of fun playing, I think his
>>> work
>>> on Final Conflict and Monty shows that he is one of the top developers 
>>> we
>>> have.
>>>  And if you haven't given RR a fair chance, I urge you to give the demo
>>> another try.  Ask anyone that has played in the Rail Racer tournament 
>>> and
>>> they will happily tell you what a great time we have all had competing
>>> online with it, it has truly been a killer gaming experience.
>>>  Later all,
>>>  Che
>>> Blind Adrenaline Simulations
>>> Games by one of us, for all of us
>>> www.blindAdrenaline.com
>>> email: [EMAIL PROTECTED]
>>>
>>>
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>>>
>>
>>
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