Hi Jaliya, I for one, agree with you that games need to be more complex than simple puzzle, word, and battleship type games. However, there are some styles or genres of games that have a wider apeal than others. For example, side-scrollers have an extremely easy user interface, are easy to make accessible, because you are only dealing with left, right, up, and down directions. You can make an entire level all on one level or make the player climb something to find rooms, and other places and items. This I think would be funner, but then does take some of the replay value out of the game, because items tend to wind up more or less in the same general location. Then, there is FPS, (first person shooters,) which come in 2D and 3D flavors. The 3D FPS games are really awesome and fun, but there is a massive learning curve if you have to think of looking for things above you as well as below you. The user interface is a little more complex, and the audio isn't as simple as having a sound panned to your left or right.Instead, you get into 3SD buffers and listening where the sound is left, right, up, down, ahead, behind, etc. That makes it a lot more complex than the side-scroller.
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