Hi Jaliya,
I for one, agree with you that games need to be more complex than simple 
puzzle, word, and battleship type games. However, there are some styles 
or genres of games that have a wider apeal than others.
For example, side-scrollers have an extremely easy user interface, are 
easy to make accessible, because you are only dealing with left, right, 
up, and down directions. You can make an entire level all on one level 
or make the player climb something to find rooms, and other places and 
items. This I think would be funner, but then does take some of the 
replay value out of the game, because items tend to wind up more or less 
in the same general location.
Then, there is FPS, (first person shooters,) which come in 2D and 3D 
flavors. The 3D FPS games are really awesome and fun, but there is a 
massive learning curve if you have to think of looking for things above 
you as well as below you. The user interface is a little more complex, and
the audio isn't as simple as having a sound panned to your left or 
right.Instead, you get into 3SD buffers and listening where the sound is 
left, right, up, down, ahead, behind, etc. That makes it a lot more 
complex than the side-scroller.
 

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