Hi, Yeah, sticking to the original sound wize is basically impossible. Not if you want the game to be accessible. I faced a similar choice with Monty. Sure I could have put in arcade effects, but then it wouldn't have been as accesible or as ritch as it is.
Shadow Dragon wrote: > I'm honestly not real sure how you could make a good super mario game while > retaining the classic feel. I guess you could have the sound when the enemy > pops up pan across and jump on it when its close to center screen, but even > so that sound they use to show tha you're near an enemy is another sound > used for when other things die, spacifically the coopas. And most of the > enemies in their version of mario are from other mario games as I recall, in > thefirst mario I believe there were only coopas, goombaws, cliffs and the > things in the water level. But shrug, I guess I'll give them props for > trying. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]