Hi,
Yeah, sticking to the original sound wize is basically impossible. Not 
if you want the game to be accessible. I faced a similar choice with 
Monty. Sure I could have put in arcade effects, but then it wouldn't 
have been as accesible or as ritch as it is.

Shadow Dragon wrote:
> I'm honestly not real sure how you could make a good super mario game while 
> retaining the classic feel. I guess you could have the sound when the enemy 
> pops up pan across and jump on it when its close to center screen, but even 
> so that sound they use to show tha you're near an enemy is another sound 
> used for when other things die, spacifically the coopas. And most of the 
> enemies in their version of mario are from other mario games as I recall, in 
> thefirst mario I believe there were only coopas, goombaws, cliffs and the 
> things in the water level. But shrug, I guess I'll give them props for 
> trying.
>   


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