Actually I like the balance in Monti, particularly the atmospheric stuff. 
It's nice to here the end of level theme and the old grab item jingle in the 
main menue though.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, September 12, 2007 3:17 PM
Subject: Re: [Audyssey] Mario, and my only complaint


> Hi,
> Yeah, sticking to the original sound wize is basically impossible. Not
> if you want the game to be accessible. I faced a similar choice with
> Monty. Sure I could have put in arcade effects, but then it wouldn't
> have been as accesible or as ritch as it is.
>
> Shadow Dragon wrote:
>> I'm honestly not real sure how you could make a good super mario game 
>> while
>> retaining the classic feel. I guess you could have the sound when the 
>> enemy
>> pops up pan across and jump on it when its close to center screen, but 
>> even
>> so that sound they use to show tha you're near an enemy is another sound
>> used for when other things die, spacifically the coopas. And most of the
>> enemies in their version of mario are from other mario games as I recall, 
>> in
>> thefirst mario I believe there were only coopas, goombaws, cliffs and the
>> things in the water level. But shrug, I guess I'll give them props for
>> trying.
>>
>
>
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