that sounds real cool.
How does one get to test this thing.
At 06:55 p.m. 23/09/2007, you wrote:

>A quest generator will be included, much like the way a track editor was
>included with Rail Racer, though the quest generator will be much more user
>friendly.
>   I will have a few folks checking out submitted quests, and if they are
>good enough they will be plugged into the game, this way fresh content will
>continuously be added.
>   I want the system as open ended and modular as possible, so players can
>create their own monsters and items as well, but obviously anything that is
>created will have to be made official before inclusion into the game.
>   You will be able to play in this world sooner than you think perhaps, as I
>plan on releasing the beta to subscribers as soon as it is in a playable
>form, though it won't be near its finished state at that time, this way I
>can get good feedback and players can enjoy the experience and help create
>it at the same time.
>   Not sure about monthly price yet, but it will be closer to $5 than $15 for
>sure.
>   One other tidbit, we're going to be playing in a world that is a mix of
>magic and modern weaponry, so you may for instance be able to cast a spell
>on your bullets, so they cause a web of netting to grow over your target
>after making impact, that sort of thing.
>   Stay tuned...
>   Che
>
>----- Original Message -----
>From: "Dark" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Saturday, September 22, 2007 9:21 PM
>Subject: Re: [Audyssey] New RPG and Sound RTS and its potential
>
>
> > Good grief Che! this sounds fantastic! I've been waiting for this type of
> > game for a veeeeeeery long time indeed.
> >
> > Obviously now your only in the very preliminary planning stage, but one
> > question that does occur to me regards updates.
> >
> > Personally, my favourite aspects of rpg gaming are carrying out the
> > various
> > quests and enjoying the plot, and the exploration of the different
> > environments of the world. I've been incredibly jealous of my brother (a
> > big
> > world of warcraft player), not only because of the game itself, but
> > because
> > of the frequency of updates to both the world and the quests.
> >
> > so, will the system be such that new quests and areas to explore will come
> > out on a relatively regular basis, ----- obviously not every week as in
> > warcraft, but more than say, ---- every six months.
> >
> > I know it's a very early point to ask the question, but I sort of vaguely
> > got the idea that some program code can be written in such a way as to
> > make
> > new add ons and so on easier to create.
> >
> > the voice chatting also sounds cool!
> >
> > finally, any vague ideas on price? depending upon update frequency, I'd be
> > quite willing to pay as much as $15 a month for a game like that.
> >
> > If it's too early to think about these sorts of questions now, I
> > appologise.
> >
> > It's just coming back from my weekly dice roleplay session, and finding
> > this
> > mail, my brain is whirling with expectation and possibilities, ----- even
> > if
> > it is likely to be a while before anything concrete turns up.
> >
> > all the best.
> >
> > Dark.
> >
> >
> > ---
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> >
>
>
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