Hi,
It is a possibility, and I came up with this idea as well, but I haven't 
played enough to proove it. Sometimes it is hard to tell when something is 
either under you or just-past you. I'll play a little more tonight or so to 
check it.
Oh by the way, is it true that the jump action can only happen when all 
"landingsounds" are stopped? I noticed this when jumping on a crackling 
ledge. Then the next jump waits until that crackling sound is done playing. 
I wouldn't call this a bug, I was just curious.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 08, 2007 3:42 AM
Subject: Re: [Audyssey] Montezuma's Revenge beta 2 released!


Hi Davy,
In each time I died in the trailer I landed on a monster which killed me
instantly. Are you certain this is not what is happening to you also?
Allot of players get confused when they land on a monster, and are not
clear what happened to them, but that is the result of landing on
something you are not suppose to land on. Weather it is a snake, skull,
spider, drop off, spike, fire pit, etc the result is the same.
Basically, lights out.



Davy Kager wrote:
> Alright, that was what I was thinking about too: no spikes. It may be 
> caused
> because while jumping there's a wall or door in the way (at least that's
> what I sometimes noticed). But it has also happened when jumping close to 
> a
> non-burning rope. It's much like the dying in the trailer at USAGames.us.
>


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