I see where you're coming from.  No problem.  Thanks.

--
God loves everyone, but probably prefers "fruits of the spirit" over 
"religious nuts!"

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 14, 2007 7:11 PM
Subject: Re: [Audyssey] Quick Monty Announcement.


> Hi Charles,
> Well, my greatest worry here is altering the game so much it both loses
> its challenge, and alters it so much it is no longer Montezuma's
> Revenge. If we decide not to be Montezuma's Revenge, and then we might
> as well be thinking up a new game, because in many ways it is truly
> losing what it meant to be that game.
> I'm going to try these new Monty changes out in Beta 4 see how well it
> is recieved, and if I am not satisfied with it I will remove it. I don't
> like altering a game so much it is no longer the game I once played back
> in the 1980's. You know what I mean?
> I am not bothered necessarily about killing snakes is it is a feature I
> myself liked in the Alchemy version, and one reason I reintroduced it
> into the Beta 4 source branch. Not dying when landing on monsters though
> is nice, but really not the way Monty really worked. I'll try it a wile
> and see how it goes. At least, you have to have a weapon not to get
> killed when landing on a monster which seams a bit fair.
>
>
>
> Charles Rivard wrote:
>> A thought:  Any way to have the game set so that, let's say, on the easy
>> difficulty level, landing on a monster won't kill you and snakes can be
>> killed, snakes cannot be killed on the medium difficulty, and you die and
>> snakes cannot be killed on the other 2 difficulties?  This might be a
>> compromise for gamers.
>>
>
>
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