That right my friend and that is way I was looking to have a special sound 
included.
The sounds of marbles.  Smiles  I knew if I left that phrase out you come 
in.

Look I starting to think more different sounds Raceway game the funner. 
Besides it being a Sim in a way, why not a few fun sounds as well.
Say in the pits and getting gas. Bing, Bing, Ging. or a gulping sound.
Racing for 500 miles  addding funs sounds would be hot.  But onot to the 
point of cartoonish.
But I am still pulling for the turning signal to help directing my 3500 
pound car into a turn to get say under a car for a quick pass or go high on 
the final lap in the final turn to take the lead.
Got to figure say three lines in the curve and by havng something count for 
you will help set the car in line you need.  Tires that are wore may not 
even allow you car to get to the inside of the turn but keep you in the 
middle line or outer line.  Even a bad set up to the racer could have your 
car so tight that you will be able to race high.
So, once you find out whow your car is handling you need to know how you 
going to take turns at what speed and which lane before your next pit stop.

The game is stillin the creation phrase and just besides the sound effects 
that can be heard on the demo much more will be gong into the game "down the 
road".

Thanks for Tom to letting us hear a demo of what he has and it brings up the 
subject of Raceway to the front of the email list for a while.
Just not to please, but to get csome feed back and ideas.
Thanks Tom
Talk to you later Chuck
Crash
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 04, 2007 3:14 PM
Subject: Re: [Audyssey] Crash's spin on Raceway trailer


> Once a car runs across old tire rubber and other debris along the wall,
> known as "the marbles", you're most likely to lose traction, and into the
> wall you go!  Sometimes, suttle use of the wheel can help, most of the 
> time,
> though, you're in for a wild ride.
> --
> If guns cause crime, then pencils cause misspelled words.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, November 04, 2007 9:21 AM
> Subject: Re: [Audyssey] Crash's spin on Raceway trailer
>
>
>> Hi,
>>
>> Quote
>>> Smiles Listening to one ture for 300 miles may cause me to turn right
>>> into a
>>> wall.
>>> So, I guess you will have a  multitrack player.
>>>
>> End quote
>>
>> My hope is to have the game cycle through a list of songs. If I use
>> songs I create I can make several tracks for the game. If I license
>> music and then there will be considerably less to choose from, but I
>> hope to make it customisable on this point.
>> I realise all of us have our own taistes in music weather it is heavy
>> metal, Country, Wrap, Techno, etc and I want the users eventually to be
>> able to choose what they want to hear while driving.
>> For obvious copyright reasons I can not just rip songs like Step And
>> Wolf's Born To Be Wild, BTO's Let It Roll, the Beach Boy's Fun Fun Fun,
>> Golden Earings Radar Love, etc off their cds and drop them in. The way
>> the music industry is about sharing mp3s today that is somewhere I won't
>> go.
>> However, I can theoretically make the game so you can drop the songs in
>> and play them on your own.
>>
>> Quote
>>>  MIDI files player could be a nice option in the game.
>>> That can help in not doing all the tures but able to play our own.
>>>
>> End quote
>>
>> In perspective I think an mp3 or ogg file player might be better since
>> allot of folks have mp3s of their favorite tunes, and it is better than
>> searching the net for midis that don't quite have the same quality of
>> enjoyment.
>>
>> Quote
>>> Thinking of driving fast music first comes to mind is
>>> BTO tunes.
>>> Deep Purple tunes from Machine Head.  There should be a few keyboard
>>> tunes
>>> on that album.  Smiles.
>>> Throw in some classics like Queen Champion, Plant and Beck,
>>> Well, I could go through the Alphabet and come back to start again with
>>> Aerosmith to ReO Speed Wagon.
>>>
>> End quote
>>
>> This is why at some point an built in mp3 player might be good. You
>> could wrip these to mp3 using gold wave drop them, in and race and rock
>> away.
>>
>> Quote
>>> Turning  IN the demo it sounds like you have the nack for turning with
>>> the
>>> voice, so it sounds like you got the timing down.
>>> What I see or hear is what would be nice is what I saw in the first
>>> response
>>> to the thread.
>>> The voice being a turning signal .  The problem may be when to turn when
>>> one
>>> may be traveling at different speeds and differt place on the track.  Is
>>> the
>>> turn 10 yeards or a 100 yeards.
>>> It was the phrase "Turning Signal".  You know that Click, Click, Click
>>> sounds when a driver has the turn Signal turned on.
>>> This sound is suttle enough to give the racer the first indication to
>>> start
>>> turning.
>>>
>> End quote
>>
>> Well, I can look into the possability of adding a true turning signal in
>> the game. As far as distance the way tracks are designed distance is
>> kind of relative. When Your car reaches a certain spot in the array the
>> announcement is fired.
>>
>> Quote
>>> I understand too that you wanted to get something out there and the 
>>> Voice
>>> turning may not even be in the final product.
>>> End quote
>>>
>>
>> At this point I don't have any plans of removing the voice turn signals,
>> but I will probably add to the options menu a feature to disable it for
>> racers that don't want it.
>>
>> Quote
>>> Lastly for the Wall sound effect have an echo may be the way but could 
>>> be
>>> confusing with many cars on the track.
>>> A little echo could be good, but my thought is for the Wall and for the
>>> inside of the track boarders.
>>> There are several terms for being to close to the wall,  The grey area,
>>> the
>>> rough and the ice.
>>> This area of a NaSCAR track becomes dirty with pebbles, track trash, 
>>> sand
>>> dirt so so on.
>>> Before making contact with the wall what about a sound of crackleing,
>>> pebble
>>> crunching or other sound to give the driver better move down the track a
>>> bit
>>> before rubbing the wall.
>> End quote
>>
>> I've already got a sound in place for this. You won't hit a wall before
>> your engine gets loud, you will hear ruff surface, and once ff support
>> goes in your controller will be rumbling like mad on a rough surface.
>> Cheers.
>>
>>
>> ---
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>
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