But what of those who don't have an internet connection? That leaves those 
people in the dust unless you make it possible to activate the product 
without having innernet access.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Stefen Hudson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 22, 2007 4:38 AM
Subject: Re: [Audyssey] Product Security was Keys for my laptop


>I kind of like that Internet License Manager thing Freedom Scientific uses.
> It seemds more secure than the authorization keys on the floppy disks. I
> know that if you can make an exact copy of the disk, you can get an
> authorization on any computer. FS products are probably still crackable, 
> but
> it's probably harder now, which is good. The ILM thing they use now seems
> pretty reasonable as well, as you can request additional keys if you 
> really
> need them.
>
> --------------------------------------------------
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> Sent: Friday, December 21, 2007 6:00 PM
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Product Security was Keys for my laptop
>
>> Hi Michael,
>> Yes, I have to agree with the point you raised just because there is a
>> percentage of people who will crack your product doesn't mean a
>> developer needs to be totally lax about security. On the other hand too
>> much security can be a major turn off for some potential customers. So
>> somewhere in between the two extremes there needs two be a balance where
>> the product is reasonably secure but it doesn't become a frustrating
>> nightmare for the end user.
>> I've thought about a possible online product activation system where you
>> could register the game so many times before the USA Games mysql
>> database would need reset which would be somewhat fair. Say you could
>> install the game 5 times a year before it mneeds reset. That would cut
>> down on piracy, but again it would inconvenience the honest user if they
>> don't have an internet connection or if they honestly need to install
>> the game 5 times in one year which would seam unlikely.
>>
>
>
>
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