Wow, ok, scratch that.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 14, 2008 4:06 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?


> Hi,
> Having extra voice packs for a small game wouldn't be too bad, but for
> large projects there would be no way. For example, as part of my porting
> process for Tomb Raider I have about 200 wav samples of Scansoft Karen,
> and it is far from finished.
> I know STFC 1.2 shipped with 296 wav samples of Scansoft Karen, and the
> earlier Alphas actually had well over 300.
> It takes around three or four days alone just to create one set of voice
> files, and then they have to be tested to make sure they work properly.
>
> [EMAIL PROTECTED] wrote:
>> Hmm. Here's an but abserd idea. Why not have sound packs for all the 
>> voices? That'll be a
>> lot of work most likely. If they were standard wav files, people could 
>> make their own packs, and
>> then everyone would be happy.
>>
>> Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft 
>> Tom,
>> Daniel, and Samantha, also Jill are good.
>>
>> I have Karen, but I usually use Tom or Daniel.
>>
>
>
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