Hi Cara,

About the game interface, there are at least 2 kinds of selection:
target and control, and there is a third selection: the order to give.
Maybe some keys should be swapped, so it would be more logic, from
left to right you would have fro example: select a unit, then select a
target. But the order menu key is not often used once you know the
backspace key that gives most of the default orders that you need to
attack, repair or move. Difficult...

So allowing the customization of the key bindings might be a solution,
for I have already experimented a lot on the key layout, and I am
still not really satisfied.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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