hi thomas,

When I learn visual basic, probably when i go back to college, and if I make 
games and use copyrighted material: I will just use the sounds and if they 
come after me they come after me, if not, oh well.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 31, 2008 11:57 AM
Subject: Re: [Audyssey] copyrights


> Hi Bryan,
> That is exactly the issue I am facing. If I release my Tomb Raider game
> and Star Wars games as fan fiction, make them open source, etc it might
> be enough to cover my butt legally since I did not technically make any
> money off the games. However, that still breaks the part of the end user
> license agreement that states that all sounds, music, pictures, etc are
> for my soul use, and may not be transmitted, sublicenced, etc without
> the expressed permission of the copyright holder. If so that really
> screws me if I want to even offer a free version of the game.
> What all this really boils down to is if I really want to work with
> copyrighted materials I will have to retain an attorney to give me the
> necesary legal view with copyrights to find out exactly what I can and
> can not do. Perhaps an attorney might be able to get some permission
> from the various licensing offices for the copyright holders to do what
> I want to do legally. Generally, speaking my previous experience with
> companies is they won't listen to you as an individual, but they will
> listen to your attorney if they make the request through more legal
> channels. However, obtaining an attorney to do this is not exactly a
> cheap prospect.
>
>
>
> Bryan wrote:
>> That probably wouldn't be smart. At least if he released it as fanfiction
>> and freeware, Lucas Arts wouldn't have any leg to stand on because it was 
>> in
>> the public domain. But if he sold it...well you get the idea. It wouldn't 
>> be
>> pretty.
>> Time is an illusion, lunchtime doubly so.
>>
>
>
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