Take a company like b s c games.
They use w s r e g to process money orders, so for  Justin it isn't that
extra trouble to get a driver to take him to cash the money order.
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Tuesday, February 05, 2008 4:28 AM
To: Gamers Discussion list
Subject: [Audyssey] Money Orders was piracy of judgment day

Hi Constantine,

Quote
1. In future, can devs please make money order possible (or does this cost)?
End quote


Well, it is more a major inconvenience to the developer than anything
else, but yes using money orders does cost more in the long run. Using
Paypal.com to process electronic checks, direct deposits, and credit
card transactions is a whole lot cheaper and easier than handling a
money order. Let's compare these two methods below.

1. Game developer x accepts money orders. He/she has to wait a week or
more to recieve your payment by snale mail. After it arrives the
developer must get a cab, bus,  friend, or family member to drive
him/her to a place to cash the money order. After cashing it he or she
must get a ride to his/her bank to deposit your payment. Come home and
send out your sales recete and product key.

2. Game developer x uses Paypal.com for recieving your money. Customer
decides to pay using electronic check, direct deposit, or instant credit
card checkout. The next time game developer x checks his/her email the
developer will see a payment notice from Paypal.com from customer x.
Developer x processes the order using the information in the email,
sends the customer his/her sales recete, and is done.

Given the two methods above which would you honestly pick? If you said
Paypal.com you are talking some sense.
With the money order method there is all kinds of costs you haven't
thought about such as paying a driver to take the blind developer to
cash that money order. You probably haven't thought about the turn
around for each and every order done via money order. Rather than
processing transactions in a few hours the time required for each
transaction now becomes days. That is bad for the customer and the
developer both.


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