Battle, yes. Battle would be good.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 10, 2008 8:35 PM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.


> WHY JUMP, BATTLE i WOULD THINK.
> aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT 
> BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED 
> ANOTHER.
> wHAT ABOUT FISTS.
> At 03:30 p.m. 11/02/2008, you wrote:
>>Hi bryan,
>>
>>I do hear yours and Thomas's point on this. It was just a matter of 
>>physics and such. and yes I do understand this is a game. But snakes, 
>>large spiders, and rolling skulls are easily understood that they can be 
>>jumped over. A sword wielding skeleton would be too large to just jump 
>>over. Maybe a skeleton torso that crawls after you might work.
>>
>> That is my point. I hope I am making it clear. not trying to be 
>> argumentative.
>>
>>Either way, I will be very happy with whatever modifications Thomas makes 
>>to this project.
>>
>>Rich
>>----- Original Message ----- 
>>From: Bryan
>>Sent: Sunday, February 10, 2008 5:44 PM
>>
>>
>>Actually in an ancient temple like that it does fit. Why not have it 
>>guarded
>>by the undead forms of those who protected it in life? Skeletons are, 
>>unless
>>I'm muh mistaken, a form of undead.
>>---
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>
>
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