Will there be bosses? I had an interesting idea for a boss that might fit 
well into the theme of the new game. It actually features an element of the 
Twinrova battle from the Legend of Zelda games. My idea was that he'd be a 
demon of some kind who would start out in spirit form. He would warp around 
the area, firing off blasts of magical energy. He would have two attacks, 
fire and ice. The idea would be that you would use your sword or perhaps a 
magical shield to deflect the blasts of energy back at him. The trick, then, 
would be to absorb three blasts of the same attack I.E. three blasts of fire 
or three blasts of ice. After you'd absorbed three of the same attacks you 
would automatically launch the attack at the demon. This wouldn't actually 
damage him but it would cause him to assume a solid form. He would then 
attack you in some other form perhaps, and this would be the time to cause 
damage. You would then run up and slash him a few times. After being hit a 
few times he might resume his spirit form and the pattern would have to be 
repeated. It would involve an element of strategy, but then again it might 
be hard to do from a programming perspective. But there's my idea. You might 
need an ehcnanted shield that perhaps had to be found on that level in order 
to block the demon's magical attacks.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Charles Rivard" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>
Sent: Monday, February 11, 2008 9:00 AM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.


> Hi Charles and all,
> Yeah, I know that this might be a bit of a let down for some in the
> beginning, but I do think this all may have been all for the better in
> the long run. Besides not having to worry about using someone else's
> copyrights I am now free to redesign the game with different traps,
> difficulties, and add some new monsters that were not present before. I
> also am more free to listen to end user suggestions and requests.
> For example, one of the common complaints about the game was you had to
> find a new sword every time you killed a snake, skull, or spider. I
> would tell people that is how the Atari game was, and that didn't settle
> well. They always came back with some response  that made sense, but I
> was strait jacketed to the games rules, and the way that game operated.
> Another common request was to let the user decide when to light his or
> her own torches. Many players disliked the fact that the torches light
> automatically, and often they would light in rooms that you had visited
> before. This time round I am just going to pull the automatic torch
> feature and let you choose when to light them on your own.
>
>
>
>
>
> ---
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