yeah, apparently there has been a bit of speculation on less  
primitive tech in so called, primitive cultures in the South American  
regions, I.E. finding vast networks of tunnels and such that were  
created with apparent accuracy beyond the means of the current  
estimations of the ages of the peoples in that region.

-Very interesting stuff!…

Smiles,

Cara  :)


On Feb 11, 2008, at 7:33 PM, Stefen Hudson wrote:

> Hmm, kind of like the technology of Atlantis? They're said to have  
> used a
> lot of crystal things. I'm not sure if the Aztecs did though.
>
> --------------------------------------------------
> From: "Cara Quinn" <[EMAIL PROTECTED]>
> Sent: Monday, February 11, 2008 7:20 PM
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] Montezuma's Return Progress Report.
>
>>  Thomas et al;  I think the reference to such oddities as
>> disappearing platforms and warp platforms are a round-about reference
>> to the idea that certain 'primitive' cultures had knowledge of more
>> modern tech as in a sci-fi element that still exists today…
>>
>> I personally look forward to where you'll take the game.
>>
>> Very glad this has all worked out for the best for you!…
>>
>> Have a lovely evening!…
>>
>> Smiles,
>>
>> Cara  :)
>>
>>
>> On Feb 10, 2008, at 8:45 PM, Thomas Ward wrote:
>>
>>> Hi Josh,
>>> Chill out, dude. I don't see this as a major crisis, and neither
>>> should
>>> you. They were in there legal rights to ask me to change the name of
>>> my
>>> game. I decided on my own if I have to drop the name I might as well
>>> pull the levels too, and rework the game with a new theme and back
>>> story.
>>> When it is done you should still be able to gather gems, gold coins,
>>> fight big ugly spiders, slithery snakes, and some kind of undead
>>> creature or creatures. As I see it changing it to be a little more
>>> modern is not a bad thing.
>>> For example, while the vanishing platforms were in the original game
>>> that is kind of weird to find in an ancient temple. I might be  
>>> able to
>>> rework the game to have more realistic traps and pitfalls. Another
>>> thing
>>> is the warp platforms are sort of weird to. I'd rather just have
>>> doors,
>>> secret passages, and maybe trap doors to take you where you want to
>>> go.
>>> Are you seeing it my way?
>>>
>>> josh wrote:
>>>> this country is communist if they think they can force a developer
>>>> to change
>>>> his or her ideas and games like that! this really makes me mad!
>>>> spending
>>>> months to redesign your game due to a stupid copyright? I would
>>>> have blocked
>>>> the bastard's email address and then I would have put a link on my
>>>> website
>>>> stating something like...
>>>> if you are blind, which means your eyes do not work at all, you
>>>> have had
>>>> your eyes surgically removed, or you vision is that bad you have to
>>>> read
>>>> large print then enter my site. sounds crazy but maybe that's what
>>>> it takes
>>>> to get through to greedy money hungry sighted people? stupid
>>>> idiots! that's
>>>> my opinion of'em! if I were a dev I would have said I'll change my
>>>> game when
>>>> mainstream developers realise that us blind people want and demand
>>>> equal
>>>> accessibility to your playstations and x-boxes!
>>>>
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
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>>
>> ---
>> View my Online Portfolio at:
>> http://www.onemodelplace.com/CaraQuinn
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>
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> Gamers mailing list __ Gamers@audyssey.org
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View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn


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