oh my this game is gunna be so awesome! any chance we'll see a beta by December 2008?
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Friday, February 22, 2008 12:08 AM Subject: Re: [Audyssey] STFC > Hi, > > Quote > Question. For all of us who like the current formula, could you perhaps > have > it separately, so that those who wouldn't mind both could actually have > access to both rather than go with the new flow if it's hard for them? > End quote > > No, that won't be possible. STFC 2 uses a very standard real time > strategy game mottle that is used by games such as Galaxy Civilization. > The objectives and way the game is played is totally different. Instead > of you take a turn, the computer takes a turn, this thing has everything > happening in real time. While you are constructing fleets, finding > planets to mine, building research stations to design better warp > technology, etc the Klingons, Romulans, and other galactic races are > also building up their fleets. > What is really nice about this style of game play is if you capture an > enemy research station you might find a prototype for a new warp drive > system, better torpedo, better cloaking device, etc. Either that or you > form an alliance with another galactic power and buy, sell, or trade > technological upgrades. > Alliances can be very helpful if there is a super power you are trying > to defeat. For example, if the Borg were fighting everyone it would be > smart to form an alliance with the Romulans and Klingons, share > technical information, so that the Borg could be defeated or stopped. > Another great advantage of this style of game play is unlike STFC 1 > where bases are more-or-less randomly stuck somewhere you can pick and > choose where to put stuff on the map. If you want a base on the Klingon > boarder to defend and use as a weapons depot put one there and launch > your major offensive from there. At least if nothing else you have > something guarding that boarder even if your fleet isn't fully present > to protect that boarder. > As far as playing it I think the game will be easy enough to play. A lot > of the ship to ship stuff is handles by the A.I. for each ship. Your > main goal is to plan attacks, build the fleets, and decide the lagistics > of the war. Are you going to buy 5 old Constitution-Class ships because > they are dirt cheap or are you going to save up some and buy a new > Sovereign-Class cruiser. With the Sovereign-Class one ship is better > than 5 Constitution=-Class ships, but it can't be in 5 places at once > either. So you have to decide what you need and how to deploy it. Maybe > it might be better to buy two or three Galaxy-Class ships which is an > older design, but still quite good in a fight. > <Smiles> > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.9/1293 - Release Date: 2/22/2008 > 9:21 AM > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]