oh my this game is gunna be so awesome! any chance we'll see a beta by 
December 2008?

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, February 22, 2008 12:08 AM
Subject: Re: [Audyssey] STFC


> Hi,
>
> Quote
> Question. For all of us who like the current formula, could you perhaps 
> have
> it separately, so that those who wouldn't mind both could actually have
> access to both rather than go with the new flow if it's hard for them?
> End quote
>
> No, that won't be possible. STFC 2 uses a very standard real time
> strategy game mottle that is used by games such as Galaxy Civilization.
> The objectives and way the game is played is totally different. Instead
> of you take a turn, the computer takes a turn, this thing has everything
> happening in real time. While you are constructing fleets, finding
> planets to mine, building research stations to design better warp
> technology, etc the Klingons, Romulans, and other galactic races are
> also building up their fleets.
> What is really nice about this style of game play is if you capture an
> enemy research station you might find a prototype for a new warp drive
> system, better torpedo, better cloaking device, etc. Either that or you
> form an alliance with another galactic power and buy, sell, or trade
> technological upgrades.
> Alliances can be very helpful if there is a super power you are trying
> to defeat. For example, if the Borg were fighting everyone it would be
> smart to form an alliance with the Romulans and Klingons, share
> technical information, so that the Borg could be defeated or stopped.
> Another great advantage of this style of game play is unlike STFC 1
> where bases are more-or-less randomly stuck somewhere you can pick and
> choose where to put stuff on the map. If you want a base on the Klingon
> boarder to defend and use as a weapons depot put one there and launch
> your major offensive from there. At least if nothing else you have
> something guarding that boarder even if your fleet isn't fully present
> to protect that boarder.
> As far as playing it I think the game will be easy enough to play. A lot
> of the ship to ship stuff is handles by the A.I. for each ship. Your
> main goal is to plan attacks, build the fleets, and decide the lagistics
> of the war. Are you going to buy 5 old Constitution-Class ships because
> they are dirt cheap or are you going to save up some and buy a new
> Sovereign-Class cruiser. With the Sovereign-Class one ship is better
> than 5 Constitution=-Class ships, but it can't be in 5 places at once
> either. So you have to decide what you need and how to deploy it. Maybe
> it might be better to buy two  or three Galaxy-Class ships which is an
> older design, but still quite good in a fight.
> <Smiles>
>
>
>
>
>
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