any release date yet? if what I understand is correct, and it's a free game, 
I can't wait!

Aiden
----- Original Message ----- 
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, February 24, 2008 7:03 PM
Subject: Re: [Audyssey] STFC


> Sounds great Thomas!
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, February 24, 2008 12:01 AM
> Subject: Re: [Audyssey] STFC
>
>
>> Hi Bryan,
>> Yeah, I am rather excited to see STFC 2 as well. Not only because STFC 1
>> is buggy, but I really like the new real time strategy elements STFC 2
>> will provide.
>> For example, in STFC 1 if an enemy invasion force blows up a starbase
>> you can't rebuild it. In STFC 2 assuming you defeat or stop the
>> advancing enemy fleet you can construct a new starbase, and put patrol
>> ships around it to make sure that next time that boarder won't be
>> crossed without a fight.
>> Another great thing about real time strategy is you don't have to
>> constantly monitor everywhere at once. You can place A.I. commanded
>> ships in a sector of space you want to maintain a constant patrol, and
>> you will get alerted when the fleet is in danger. They will either
>> handle it themselves or request backup which you will personally reasign
>> to reinforce the stationed fleet under attack.
>> Other cool ideas for a real time strategy game is save money by building
>> mine fields near a neutral zone so that any fleet that happens to wander
>> over the neutral zone will hit those mine fields and get destroyed or
>> damaged.
>>
>>
>> Bryan Mckinnish wrote:
>>> Hi everyone. I can't wait for this to come out. It sounds exciting from
>>> what
>>> I've read so far.
>>> Since I played sound rts, I'm really interested in games like that.
>>> Bryan Mckinnish
>>>
>>>
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