I couldn't agree with you more about RPG's. It sounded as though BSC Games' 
Castle Quest was going to fit that bill but due to differences with their 
partner devs the game was scrapped.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Kuvvosh" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, February 26, 2008 1:41 PM
Subject: Re: [Audyssey] X-Sight news


> So true Thomas.
>
> I own a business my self.  Yet, I don't even make enough to worry about my
> benafits.  Also, I'm a Story Writer as well. Right now just working my way
> up on becoming known, and hope to be pick up by a publisher, which I've 
> been
> offered as of late.
>
> I know my emails and such seems not in correct English and so forth, as I
> don't really put much effort into correctness lol.
>
> Any way.  Dameon ace fire seems a good game from Demo, yet, I know one
> market that has yet to be even touched in the blind gaming world is a 
> Major
> Role Playing game.  There isn't one other than the web based one, which 
> kind
> of boring and so forth.  Last I heard Che was in the planning stages of a
> game like this, yet I've not seen any news on the matter rather it's in 
> the
> works now or still on paper.
>
> I was looking into relearning programming, yet I just don't have much help
> and picking it back up.  So I kind of dropped the programming world.  I 
> have
> several story lines for RPGs that were some what in the works for a game,
> but oh well.
>
> I proposed a game to Dameon that he might want to look into making yet, 
> not
> sure if it can be done in VB 6.0
>
> Kuvvosh
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Tuesday, February 26, 2008 2:16 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] X-Sight news
>
> Hello Damien,
>
> Quote
> Due to some information I received concerning X-Sight Interactive during
> a meeting
> with a college financial and business advisor, X-Sight may need to
> close, at least
> temporarily, until we can create more software that can be sold to make
> enough money...
> End quote
>
> Well, first thing you really need to understand is there really is not a
> lot of money to be made from selling accessible games. Some games sell
> well because they are really good, in high demand, and some games don't
> sell many copies at all. If you are trying to make a living off of
> making accessible games it is not going to happen with the small market
> we have. If you want to make a little extra money for a project then it
> is possible, but keep in mind the government is going to make sure to
> take it's cut, and you will be left with the remainder of what they
> didn't take. So always see the money from making games as extra cash not
> a living.
>
> Quote
> Currently, I am spending more money than I am earning, and certainly I
> am earning
> a lot less than my current disability benefits offer me.
> End quote
>
> That is an unacceptable situation in my opinion. If you are getting
> behind, making less than you could be making, then you need to stop and
> reexamine the situation, and find a way to balance your budget. If you
> are spending more to make games then you are earning then you need to
> stop spending until you have the cash to buy new sounds, music, etc for
> your games.
> The main priorities in your life should be your living expenses and
> college expenses. Anything left over can be spend on making games for
> sell or for  free. However, living expenses and college expenses must
> come first.
>
> Quote
> The laws of my country state that if I am getting an income, I am no
> longer entitled
> to my benefits and I will indeed have to start paying taxes.
> Additionally, if I am
> self-employed, which is basically what I am, I would have to register as
> an official
> business which would cost more money to open up additional accounts and
> make it legal.
> End quote
>
> Unfortunately, this is all too true. Any small or large company should
> become incorperated, and have themselves recognized legally with the IRS
> as a tax entity. Depending on what type of incorperation you choose
> determines how your company is taxed, and how you will be taxed.
> The minute you begin taking in income for X-Sight SSI will take away a
> dollar for every two dollars you earn. Unfortunately, as I have found
> out your incomes will fluctuate when you are self-employed and it is a
> huge roller coaster with the SSI office which wants to be informed
> everytime your income changes. Well, it is changing daily. In December
> you might make $1200 but in January $100. Social security will try and
> balance it out, but sometimes you might end up owing SSI money do to
> some over payment or they will under pay you because your income is so
> unstable. The Social Security office is very anal when it comes to
> figuring out what they owe you, and unless you are good with keeping
> financial records it is a good idea to watchout because Social Security
> is not aposed to putting the screws to you if they believe you have made
> more than you actually did.
>
> Quote
> I am still open to suggestions for the time being, even if the
> majority's decision
> means just me developing freeware with minimum purchases on my part,
> then that's
> what I'll do, but that also means less advanced features in my software.
> End quote
>
> Honestly designing freeware games for now is your best option. Unless
> you have some sort of stable income where you can live independant from
> SSI it is not worth it to sell games and live on SSI at the same time
> unless your games are making enough to make the hastle worth while.
> One final note I think you are pretty disappointed that Acefire didn't
> do as well as you thought it might have. Part of it is the size of the
> community, and part might be the game hasn't lived up to gamers
> expectations. Even mainstream companies have problems of spending a lot
> of money getting a game to market and having it flop.
> For example, a  few years ago Micro Pros released the latest Top Gun
> game, Top Gun Hornet's Nest, with high expectations. After it was
> released the game was a major  flop. Despite putting loads of money into
> the project, having the Top Gun name, getting acters for the parts, etc
> the game flopped. There are several reasons from technical issues to
> poor graphics that led to the games demise, but it wasn't the first or
> last game to flop financially.
> What I am trying to say is that some games seam to do well like, Tank
> Commander, because there are a lot of blind gamers interested in that
> type of game. Something like Acefire might not be as well liked, and
> thus doesn't earn the same kind of money as a competing product. If you
> really want to make money then you really have to try and design a
> competing product that might sell well, but you won't know how well it
> does until you start taking orders.
> Hth.
>
>
>
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