well tom, it sounds great, I'll look forward to playing with it, ----  
there's even a chance it might improve my fairly abysmal Lw playing, ---  
though admittedly not much of one ;D.

Will you also be hosting the lw missions beyond 92 as well?

though as I said, thus far the furthest I've got is mission 5, ---- while I 
really enjoy Lw, I'm deffinately very pants at it, ;D.

thinking about the trek soundpack, it's a shame that lw could not be fully 
modded into a trek game commanding a single starship, with different output 
text, eg star bases instead of supply ships and phasers instead of a depth 
gun, and some slightly altered mechanics, ----- Eg replacing the depth and 
surfacing elements with ascending/descending, allowing fulll vertical 
movement, and adding a percentage of ship shields which needed to be 
depleated before systems started taking damage (thus giving the game more of 
a focus on head on combat, and less of stealth).

with the ability to create missions and objects using the parza, imho this 
would be fantastic!

But I suppose even if this was practically doable and would be less trouble 
than writing the hole game from scratch, there's a big copywrite issue with 
David greenwood to be considdered.

Appologies for the random ideas and wranting, my rewatch of next gen stil 
continues thus I have trek on my mind at the moment.

Beware the crew!

Dark. 


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