well tom, it sounds great, I'll look forward to playing with it, ---- there's even a chance it might improve my fairly abysmal Lw playing, --- though admittedly not much of one ;D.
Will you also be hosting the lw missions beyond 92 as well? though as I said, thus far the furthest I've got is mission 5, ---- while I really enjoy Lw, I'm deffinately very pants at it, ;D. thinking about the trek soundpack, it's a shame that lw could not be fully modded into a trek game commanding a single starship, with different output text, eg star bases instead of supply ships and phasers instead of a depth gun, and some slightly altered mechanics, ----- Eg replacing the depth and surfacing elements with ascending/descending, allowing fulll vertical movement, and adding a percentage of ship shields which needed to be depleated before systems started taking damage (thus giving the game more of a focus on head on combat, and less of stealth). with the ability to create missions and objects using the parza, imho this would be fantastic! But I suppose even if this was practically doable and would be less trouble than writing the hole game from scratch, there's a big copywrite issue with David greenwood to be considdered. Appologies for the random ideas and wranting, my rewatch of next gen stil continues thus I have trek on my mind at the moment. Beware the crew! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]