yes it is still the same game gys you know a temple, with snakes, traps etc guys
On 22 Mar 2008, at 02:20, ian mcnamara wrote: > in a sence the game is not going to be diffrent though it will just > be free > d rather than side scrowler. > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Saturday, March 22, 2008 12:15 AM > Subject: Re: [Audyssey] thanks for nothing was mota 3d > > >> If I can figure out what you posted, maybe I can point out the flaws. >> Here's what you sent, just as you sent it, with my responses. >> >> >> hi well thanks to sarah and michael moaning as per usula, we now >> have to have a side scroller, which the dveloper, clearly, does not >> want to make. just be grateful with your six levels and where's your >> game michael eh? >> You moan at tom where's your two, three four five years ago you said >> you were making it, where is it? >> >> My response: Are you referring the the game that Michael had in >> mind and >> had started to create? If you are, I suggest you search the back >> issues >> of >> Audyssey magazine. Gradually, issue by issue, your answer is >> there, from >> Michael's point of vies. Also note that he had not accepted any >> money for >> his upcoming game. He had ideas, he started working on them, and >> he found >> what he was going to be encountering. He expressed, quite well, his >> feelings as time progressed. There is no really honest comparison >> between >> his decision on game production and that of Thomas Ward in this case. >> >> You continue: >> >> >> i expect to see a side scroller out from you next year. You try doing >> that michael with family commitments and if your heart wasn't in it >> see how you feel. >> >> My response? See above. >> >> You continue: >> >> you moaners disgust me to be honest, if i were >> thomas i'd jsut forget you lot and make what i want, i if i were him, >> am the game dveloper certainly not yu, and yes you paid for a side >> scroller, but the direction the game is taking is much better. >> >> My response: Proofread and spell check your messages. This was >> horrible! >> This may be a better game, but it is totally different than what we >> have >> been waiting for for so long. Very recently, this was planned as a >> future >> game in a series, and the expected, paid for, and anticipated game >> was to >> have been the first, and I don't see why that plan should not be >> followed, >> other than burnout on the part of the developer. Maybe it's sort >> of like >> when running a marathon. There is, for some people, an imaginary >> wall >> that >> is very difficult to pass beyond, but once they persistively push on >> through >> the barrier, they're through. They conquer the blockage. What a >> relief >> to >> be done with it, finally! It's over! Now, I can move on to bigger >> and >> better things! I think that is what he should do on behalf of his >> customers. I'm thinking that he has acquired new potential buyers by >> taking >> on both what were Montezuma's Revenge and ESP Raceway, and these will >> become >> paying customers as time goes on. I think that it will be better, >> in the >> long run, to give gamers what they want before providing us with >> what he >> has >> in mind for the future. After seeing someone produce a good product, >> you're >> more apt to continuing support by buying future games because of >> honesty, >> integrety, fortitude, and willingness to please customers. >> >> You continue: >> >> >> honestly you lot moan when a game is too easy then moan we don't ahve >> complex games >> for god sake get a life and start making your own games, side >> scrollers and all to those few hwo are moaning >> >> >> I respond: >> >> I never moan because a game is too easy or too hard. Some games >> are very >> easy to play, yet hard to win. The current game is easy on the easy >> difficulty, and more difficult as the skill level is increased. >> That's >> why >> the skill levels are there. I have never completed Shades of >> Doom. Not >> because it is too hard, but because I just haven't spent the time >> taken to >> really work at beating it. Change Reaction is an easy game to >> play, yet >> frustrating. Monkey Business is a hard game to beat for me, as is >> Aliens >> in >> the Outback. I like all of these games, not because they are hard to >> beat, >> but because they are fun. A side scroller is easy to navigate, but >> it >> does >> not have to be too easily beaten. Even if the easiest level is >> easy to >> defeat, it does give you the satisfaction of winning, and I enjoy >> playing >> Troopanum2 on the easiest mission on the easiest level just so I >> win once >> in >> a while. It is fun. As for asking why we don't go ahead and make >> our own >> games, I ask how many games you have made available to us? Are there >> games >> you would like to see made available? If so, I await your >> product. If >> there are games you would like to see that aren't out there, why >> haven't >> you >> created them? Put your games where your posts are. Don't complain >> that >> we >> should not complain and that we should make our own games until you >> have >> done so, so that you can speak from experience. >> >> You continue: >> >> >> wanna kick me off? fine. but why everyone is slating thomas i don't >> know. if he were james north, ok fine, we all know the affects of >> that, but thomas is only doing what he feels is right towards people >> and more importantly, himself. >> will >> >> >> I respond: >> >> I have no idea what you're trying to say in the first part of >> this. But >> Thomas is not doing what is right for the people who expect to get >> what >> was >> to be made. Sure, it's important for him to do what he feels is >> good, >> what >> will be quality, what will be fun, and what he wants to create. >> However, >> having undertaken a task of producing a finished product based on >> someone >> else's work, he should see it through. The copyright issues were a >> major >> setback. However, he continued after that point. Even though >> modifications >> must be made, and the characters name as well as the game's name and >> layout >> have to be changed, I think it should be finished. Thanks. >> >> --- >> Laughter is the best medicine. Look around you and find a dose. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG. >> Version: 7.5.519 / Virus Database: 269.21.8/1337 - Release Date: >> 20/03/2008 20:10 >> >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > . > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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