yes it is still the same game gys you know a temple, with snakes,  
traps etc guys

On 22 Mar 2008, at 02:20, ian mcnamara wrote:

> in a sence the game is not going to be diffrent though it will just  
> be free
> d rather than side scrowler.
> ----- Original Message -----
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, March 22, 2008 12:15 AM
> Subject: Re: [Audyssey] thanks for nothing was mota 3d
>
>
>> If I can figure out what you posted, maybe I can point out the flaws.
>> Here's what you sent, just as you sent it, with my responses.
>>
>>
>> hi well thanks to sarah and michael moaning as per usula, we now
>> have to have a side scroller, which the dveloper, clearly, does not
>> want to make. just be grateful with your six levels and where's your
>> game michael eh?
>> You moan at tom where's your two, three four five years ago you said
>> you were making it, where is it?
>>
>> My response:  Are you referring the the game that Michael had in  
>> mind and
>> had started to create?  If you are, I suggest you search the back  
>> issues
>> of
>> Audyssey magazine.  Gradually, issue by issue, your answer is  
>> there, from
>> Michael's point of vies.  Also note that he had not accepted any  
>> money for
>> his upcoming game.  He had ideas, he started working on them, and  
>> he found
>> what he was going to be encountering.  He expressed, quite well, his
>> feelings as time progressed.  There is no really honest comparison  
>> between
>> his decision on game production and that of Thomas Ward in this case.
>>
>> You continue:
>>
>>
>> i expect to see a side scroller out from you next year. You try doing
>> that michael with family commitments and if your heart wasn't in it
>> see how you feel.
>>
>> My response?  See above.
>>
>> You continue:
>>
>> you moaners disgust me to be honest, if i were
>> thomas i'd jsut forget you lot and make what i want, i if i were him,
>> am the game dveloper certainly not yu, and yes you paid for a side
>> scroller, but the direction the game is taking is much better.
>>
>> My response:  Proofread and spell check your messages.  This was  
>> horrible!
>> This may be a better game, but it is totally different than what we  
>> have
>> been waiting for for so long.  Very recently, this was planned as a  
>> future
>> game in a series, and the expected, paid for, and anticipated game  
>> was to
>> have been the first, and I don't see why that plan should not be  
>> followed,
>> other than burnout on the part of the developer.  Maybe it's sort  
>> of like
>> when running a marathon.  There is, for some people, an imaginary  
>> wall
>> that
>> is very difficult to pass beyond, but once they persistively push on
>> through
>> the barrier, they're through.  They conquer the blockage.  What a  
>> relief
>> to
>> be done with it, finally!  It's over!  Now, I can move on to bigger  
>> and
>> better things!  I think that is what he should do on behalf of his
>> customers.  I'm thinking that he has acquired new potential buyers by
>> taking
>> on both what were Montezuma's Revenge and ESP Raceway, and these will
>> become
>> paying customers as time goes on.  I think that it will be better,  
>> in the
>> long run, to give gamers what they want before providing us with  
>> what he
>> has
>> in mind for the future.  After seeing someone produce a good product,
>> you're
>> more apt to continuing support by buying future games because of  
>> honesty,
>> integrety, fortitude, and willingness to please customers.
>>
>> You continue:
>>
>>
>> honestly you lot moan when a game is too easy then moan we don't ahve
>> complex games
>> for god sake get a life and start making your own games, side
>> scrollers and all to those few hwo are moaning
>>
>>
>> I respond:
>>
>> I never moan because a game is too easy or too hard.  Some games  
>> are very
>> easy to play, yet hard to win.  The current game is easy on the easy
>> difficulty, and more difficult as the skill level is increased.   
>> That's
>> why
>> the skill levels are there.  I have never completed Shades of  
>> Doom.  Not
>> because it is too hard, but because I just haven't spent the time  
>> taken to
>> really work at beating it.  Change Reaction is an easy game to  
>> play, yet
>> frustrating.  Monkey Business is a hard game to beat for me, as is  
>> Aliens
>> in
>> the Outback.  I like all of these games, not because they are hard to
>> beat,
>> but because they are fun.  A side scroller is easy to navigate, but  
>> it
>> does
>> not have to be too easily beaten.  Even if the easiest level is  
>> easy to
>> defeat, it does give you the satisfaction of winning, and I enjoy  
>> playing
>> Troopanum2 on the easiest mission on the easiest level just so I  
>> win once
>> in
>> a while.  It is fun.  As for asking why we don't go ahead and make  
>> our own
>> games, I ask how many games you have made available to us?  Are there
>> games
>> you would like to see made available?  If so, I await your  
>> product.  If
>> there are games you would like to see that aren't out there, why  
>> haven't
>> you
>> created them?  Put your games where your posts are.  Don't complain  
>> that
>> we
>> should not complain and that we should make our own games until you  
>> have
>> done so, so that you can speak from experience.
>>
>> You continue:
>>
>>
>> wanna kick me off? fine. but why everyone is slating thomas i don't
>> know. if he were james north, ok fine, we all know the affects of
>> that, but thomas is only doing what he feels is right towards people
>> and more importantly, himself.
>> will
>>
>>
>> I respond:
>>
>> I have no idea what you're trying to say in the first part of  
>> this.  But
>> Thomas is not doing what is right for the people who expect to get  
>> what
>> was
>> to be made.  Sure, it's important for him to do what he feels is  
>> good,
>> what
>> will be quality, what will be fun, and what he wants to create.   
>> However,
>> having undertaken a task of producing a finished product based on  
>> someone
>> else's work, he should see it through.  The copyright issues were a  
>> major
>> setback.  However, he continued after that point.  Even though
>> modifications
>> must be made, and the characters name as well as the game's name and
>> layout
>> have to be changed, I think it should be finished.  Thanks.
>>
>> ---
>> Laughter is the best medicine.  Look around you and find a dose.
>>
>>
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