Will this be the second of a series of games, the first being some sort of 
castle created by Phil, uh, now, what is his last name, anyWho?

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Laughter is the best medicine.  Look around you and find a dose.
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 15, 2008 2:43 PM
Subject: [Audyssey] Sarah and the Building of Un-Scientific Things


> Games We'd like to play
> Phil worried about the current lawsuit, thinks about changing a few words 
> in
> his game...
>
> Sarah and the Building of Un-Scientific Things.
> by
> Phil Vlasak
>
> There is an intruder in the most famous Un-Scientific  Building in the 
> land.
> Late in the evening of July seven, a young female was spotted entering the
> Building of Un-Scientific Things.
>
> "She looked to be about eighteen." said a staff member of the Humor Shop.
> "She shopped in our store and purchased  one of our most popular items, a
> Hat that turns you into a monster.
> Then she had a long discussion with one of the owners, and I overheard the
> two of them talking about a map. The next thing I knew she was gone"
>
>
> Since it is mid summer, there aren't any young people in the building, but 
> I
> think she heard so much about the Strange Building, she probably wanted to
> explore it.
> The Night Watchman of the Building, says he may have heard an intruder in
> the corridors,
> and tells his dog to be on the lookout.
>
> The Night Watchman says he is biding his time until the Owner of the
> building is finished what he is doing.  If I find her in the Building, 
> once
> I get my hands on her, I will tie her up by her arms in my office.
>
> Instead of reading about the intruder in a story, why don't we actually
> follow her around the Building?
>
> This is what you can do in the new game from, PCS,
> Sarah and the Building of Un-Scientific Things.
>
> In the game you are Sarah, an American teenager, visiting the building for
> the first time.
>
> She discovers that a mischievous floating creature picked the pockets of 
> the
> young people leaving for the summer holidays and sprinkled money and 
> Strange
> items throughout the Building.
>
> Somewhere in the Building, she will be able to find and use Unusual 
> feathers
> that increase her un-scientific powers, a talking connection to a helpful
> creature, a horn that improves her hearing, flying chairs, a
> Time machine   , and a very expensive disguise.
>
> With all that and more, Sarah won't have to go through the halls of the
> Building unprotected.
>
> The Building of Un-Scientific Things game transports Sarah and you into a
> world of non-science filled with secret doors and hidden rooms. she 
> explores
> the Building searching for strange items, fighting creepy  creatures 
> knowing
> at any minute, disaster may strike.
>
> So, take a trip with Sarah to the Building of Un-Scientific Things and pay
> a visit to the dead person's party in the cellar, pop into
> the kitchen for a chat with the sometimes helpful slave;
> slide down a rope for a spot of spelunking in the Cave of the Unknown
> monster,
> try to hide from the cranky Night Watchman,
> pick up plenty of coins to buy candy at the candy store, ,
> spend some time in the library learning new un-scientific wonders,
> and finally, hold on tight as you fly on a chair trying to catch the 
> silver
> bird.
>
> We make games that empty out your wallet.
>
>
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