Hi Ron.

well, I personally don't mind a slow game, but by the time I'd examined the 
screen with Hal's vf, worked out where I was and what's going on, often with 
reference to the docs to remember what the blasted symbols mean, then looked 
at the command list (and possibly the players handbook), to try and decide 
what I was doing, a long time had passed. i'll frankly admit this got on my 
nerves.

It's a shame someone couldn't make a basic nethack esque game, ---- possibly 
even a nethack modification, where all you do is wander around the dungeon, 
fighting monsters, picking up weapons which are auto equipped, and healing 
yourself at specific locations, just so that we could practice screen 
readers and aski graphics. I've seen a few around the net, but unfortunately 
their not as modifyable as nethack, and are usually doss games so run very 
badly in windows xp which is a shame.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, April 15, 2008 8:31 PM
Subject: Re: [Audyssey] Self-Voicing Nethack


> Hi Dark
>
>  Indeed Mike came through on that command for the characters.  I couldn't
> for the life of me remember it but knew it was a simple fix.  Hate those
> moments.  Also I agree the game isn't exactly what one may call fast 
> paced,
> but the go to command might change this somewhat.
>
> Ron
> hacking away...
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, April 15, 2008 3:18 PM
> Subject: Re: [Audyssey] Self-Voicing Nethack
>
>
> Hi ron.
>
> I did find Nethack just about playable with Hal, but it was difficult 
> sinse
> I had to spend ages reading the screen and the command list, and was 
> taking
> me so long to do anything that I ended up giving up, ---- appologies for 
> my
> lack of patience here.
>
> One thing I did have to do was get the nhaccess file from a previous 
> version
> (I think the nethack for doss), and load it into the version I was using,
> that fixed all the aski command issues.
>
> Hth.
>
> Perhaps I ought to grit my teeth and try again (assuming the self-voicing
> game isn't finished first.
>
> Beware the Grue!
>
> Dark.
>
>
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