thats true all the activations and checks windows has.
ok if you have the net and ok if its the same system but If you have another 
system unless you are ditching the system that the product was on you have to 
buy another licence, which costs as much as the full product.
I sertainly think this is real unfair for software companies to do this, 
And in that case I wouldn't be happy since I had a copy of the software, I also 
hate the fact laptops lock keys to the serials, i have dead laptops and 
desktops with xp on them.
These coppies are useless for that reason.
At 12:46 a.m. 26/07/2008, you wrote:
>ya.  and what if the machine doesn't hav net access.  I find online 
>registrations unrealistic.
>
>----- Original Message ----- 
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Friday, July 25, 2008 7:36 AM
>Subject: Re: [Audyssey] game cracking
>
>
>> Hi Damien,
>> Well, if you are talking about online registration it it is a good way
>> to foil your average everyday pirate. Though, the system isn't a fully
>> bullet proof system either.
>> What you can do is setup a mysql database somewhere with every valid
>> name, product key, and product purchased by said user. You would then
>> have a script in your application that compares the registered name,
>> product key, etc with the master database on the server during
>> registration time.
>> Now, if you want to really get sneeky and make sure it is the same user
>> who purchased the product you can lift certain information from the end
>> user's computer such as the persons name, Windows product key, etc and
>> store it on the server. That way if said user gives out his product key
>> to a buddy his name, Windows product key, etc won't match and the
>> application will tell them they are trying to crack the software.
>> Hehehehehe.
>>
>>
>>
>> Damien Sadler wrote:
>>> I suppose the only other possibility would be to check whether the game 
>>> is
>>> pirated and make it revert back to demo mode if it is.
>>> Hmm, I suppose a way to do that would be to put a bunch of registered 
>>> codes
>>> on a server or somethin', but I suppose that wouldn't exactly work, since 
>>> a
>>> not yet registered code could be used by generic crackers.
>>> Regards,
>>> Damien
>>
>>
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>
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