I think che has it bang on with activations through a server, and a way to 
backup the keys and then if you run on another system you need to reregister 
but you can backup that computers file to.
At 12:25 a.m. 26/07/2008, you wrote:
>Hi Damien,
>Yeah, one time random keys do wonders for cutting down the cracking of 
>software. However, the problem with that method of security is it is 
>just as effective in blocking access to the program for the legal user 
>as the illegal one.
>For example, let us say you create a random seed which gets encripted 
>and stored in the users registry hive. Ok, they register their program 
>and the random seed is used to generate the product key. The program is 
>unlocked and everything works fantastic.
>Well, along the way that user gets a nasty virus or something that 
>whipes out there system. They need to reinstall Windows. Since the 
>random seed is no longer available their product key no longer works. 
>They now need to reregister their game. This will not be very apealing 
>to the user who paid for your ggame. If you make it possible to back up 
>the random seed then the game can be easily cracked.
>If you use the processor ID as your seed for the product key that fixes 
>the problem of Windows reinstall, but forces them to register if they 
>buy a new computer. It is a lose lose situation really.
>
>
>Damien Sadler wrote:
>> Hi,
>> Well then I suppose at least my other plan would've been possible, to reset 
>> the keys, or use an expiring key or something.
>> Regards,
>> Damien.
>
>
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