Hi, Actually I haven't seen Indiana Jones. Wow! A bullwhip? Bring you to safety? I don't think that that's possible in real life. I mean a bullwhip only has a thin strand at the end, i'd expect, like most whips...but what a thing for a game! That's the thing with games you can make anything happen, whether it be real, imaginary or totally crazy. That's why I got into game development in the first place. OK I may not have a right lot to offer at the moment, but I am still working and have got all sorts of code samples and libraries to help me forwards. I suppose the only stumbling block now is high quality sounds. I just wish I could afford expensive sound libraries like Sound Ideas and the BBC sound collections. At the moment I'm having to use the very limited LJudo sounds. Regards, Damien
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, August 20, 2008 9:38 PM Subject: Re: [Audyssey] USA Games News 8/20/2008 > Hi Bryan, > Thanks for the encouragement. Yeah, I have done a lot of thinking about > this new and improved side-scroller, and after reading all of James > North's development documents I felt the game was just too plane for my > tastes. I have seen a lot of new and more modern ideas applied to > side-scrollers over the years such as weapon and item inventories, save > game features, more complex puzzle solving, you name it. Yeah, some > might argue they paid for a classic arcade game because as blind players > they never had the opportunity to try the originals way back in 1984. > Thing is, though, technology has changed allowing for more interesting > game play, more realism, and more sophisticated side-scrollers to be > created. > For example, one idea I have been seriously considering for some time is > adding a grappling hook to Angela Carter's basic inventory. Rather than > using ropes that just happen to be hanging around Angela can draw her > grappling hook, fire it, and swing across a chasm, fire pit, spikes, > etc. We have all probably seen Indiana Jones do exactly that sort of > thing with his bull whip, and I have always thought it was cool when he > pulls out his trusty whip, swings to safety, and it would be one more > level of fun in my opinion. Although, a grappling hook might make > jumping over certain traps too easy. > Although, this comes right back to the realistic factor I was talking > about before. Anyone who has had experience with mountain climbing, > caving, or does any kind of exploration in areas like that come prepared > with ropes, grappling hooks, and other climbing gear. So having her > carrying a grappling hook in her backpack isn't totally far fetched > seeing the kind of archeological work she is doing. > > > Bryan Peterson wrote: >> I certainly like where this is going. And MOTA is exactly the sort of >> game I >> think we need to see more of. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]