Hi Tom.

I didn't literally mean Eamon in terms of parza, ---- actually I'm not convinced of parzing commands in an rpg.

I only meant in the sense of a single centralized location like Eamon's main hall, from which a number of adventures could be accessed, and onto which more adventures could be added which could then all be undertaken with the same character.

I'd love the writing adventuresw option, sinse it's something I've very much always fancied doing, but do not have the skills required.

I have considdered writing a gamebook, and even have a plot, story, setting and several scenarios in mind, however I've yet to find a coherent way of creating a section plan, ----- even if writing in plane text, to show which section links to which and keep track of which bits of the book need writing.

A tree diagram would be ideal, but as two years of formal logic showed me, representing tree diagrams in textual form is a right pest! especially with a long tree.

This could of course just be me and my abysmal spacial/tabular logic understanding.

Anyway, the point is adventure creation would rock if possible and the Eamon model would be the best for that.

Beware the Grue!

DArk.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, December 08, 2008 1:49 AM
Subject: Re: [Audyssey] Thoughts about new text adventures.


Hi,
Well to do something like Eaman I'd have to add a parcer to the game and then it would be like building my own inform, tads, etc scripting language which is a major pain. About the best thing I could do is release the game under some type of open source license like creative commons that would allow C/C++ developers to add to the games over all story if they desired. Either that or people could submit there quests/adventures to me and I'd include them into the game as I get time. in fact, I fully hope to be able to do that to expand the adventures in the future.


dark wrote:
Hi Tom.

as I said earlier, i'd deffinately be in favor of that sort of project, and think it would be a great thing to have submitted, ----- particularly if you could include mechanics unique to an offline system, such as more random encounter elements and dynamic context based story.

I assumed when you first mentioned creating If you were talking about writing in inform or similar, hence my initial reluctance to the idea.

But as you can imagine, now you've explained a bit more I'm all for it!

In fact, as reguards creating adventures, it might be sort of fun to have a platform similar to the eamon system where people could submit their own adventures to the game to be accessed from a central llocale, ----- though this migh involve more work in the genre creation end of things than you might wish to put in for a "fun" project, allbeit one which will be "fun" for all concerned, players included I think, lol!

Beware the Grue!

Dark.


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